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Hey, love the game. Just have a question and some feedback.

So a big issue is lack of explanation and general information. I've been trying to 100% the gallery, and the "Bardic magic" one stumped me for so long, and it was what led me to find out you can change the spell types. I had really difficult quests and it took forever for me to get the summon type, and all the while I didn't even know if that was the mystical "Sweeping Reach" I was looking for. I think the gallery hint should be clarified. Beyond that I also suggest not making spell types consumable, because it eliminates experimentation. I can't risk changing something once I've got something working, because I don't know when I can get another consumable. Or let us re-roll quests as we want.
The second one is the various patch animations. Having Gwynn/Zuzu as leader is not explained. I did figure it out eventually (in relation to getting the normal animations with the other characters), but that was just the beginning. I have been grinding for a couple hours, and 2 of the patches are more difficult than others to get in stage 3 where you can have Gwynn or Zuzu as the leader. The Blooming Geyser was difficult to find on stage 3, and it has been 2 hours now where I've only been looking for a stage 3 carrot patch. My only guess is I need to use a compas to upgrade a stage or something, or my luck is just that terrible... Or you can somehow change the leader without them getting taken. So my suggestion is to give information on what can be found in any stage you hover over. Main character, enemies, patches. Maybe even for each stage, but if it's all the same info, then add a hint in the gallery for which stage has the opportunity to find the event.
How to pick up fruits was also a mystery. Was very late game I figured out using branches on trees somehow dropped fruit. "I can gather fruits from fruit trees with these".

As for my question, the animations are great, but there's just never a climax. Obviously it'd be great if each animation had a climax, but if that's too much logistics-wise, I was wondering if it's at least possible for the final completion of each character. It adds a lot to have the final "finish" (especially when we see pregnancy like in this game), and likewise I think it takes away from it to never see the climax. Monster Monsoon does pretty good with that in the TV broadcasts, even if not animated, and also has the "issue" of missing said climax scenes in all the other animations. I was just wondering if it'd ever be something more common in your games because it's probably the biggest missing piece for me that makes it difficult to enjoy to its fullest, and all my peers I've talked with directly seem to agree to varying degrees.

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Hello, thank you for playing, and for all of the feedback!

I don't know if there's a good way to promote more experimentation with spells, but I have been thinking of making the familiars start you with two types of magic instead of one to help set up some synergistic combinations. I can probably find a way to add a bit more clarity regarding spells to the gallery.

The best way to guarantee stage 3 carrot patches is to take Fluf as your goddess, but you're right, the appearance of obstacles in stage 3 areas have not been fully balanced as of yet. Due to the way things have been coded, it's difficult for me to provide full info about the stages from the map menu. Back in Summer Sweepers I manually counted everything in each map to give the hints that way, but it's a lot of work and requires constant upkeep as things  get changed.

Fruit picking is something I want to explain in the upcoming tutorial. I've managed to get the basics of custom map support working last week, so I should be able to make a playable tutorial map that teaches all of the more obscure mechanics.

Climax animations would be an amazing addition, but unfortunately they are also difficult to make. Over the past two years I've been easing into animating everything, and there's barely enough time each month just to get a basic set of new events done. I am getting better at this, and I have a talented animator helping me, unfortunately I think that climax animations are unlikely to be added to Familiar Finders. I want to finish the game before the end of Spring in 2025, and I will need most of my available time for getting all of the scouting and spell animations done alongside the final batch of gameplay additions and other specialized events.

I hope that my responses are not disappointing, I hope to address the issues as well as I can in the time that I have.

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Thank you for the response!

I had honestly forgotten using gods at some point during the grinding, because late-stage gallery grinding it's quicker to skip everything and jump straight to killing the stage 2 boss and getting whatever you need in stage 3. So I'll be making use of Fluf immediately to get those elusive animations!

I look forward to the tutorial stuff and related tweaks.

I would not say it's disappointing, as I am a developer myself and understand all your reasoning haha. Of course it would be great to add all the best stuff, but if you're not at that point yet with animation then you're just not there yet. In that case I'll simply look forward to it hopefully being part of your future games!

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I'm glad I could help, and thank you for understanding my reasoning regarding climax animations. It's just something that's quite a bit easier to make in still illustrations than animations, so I feel that I would end up sacrificing too much time from other events to add them.

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Im loving this! Just like all of your previous and ongoing titles this one doesn't fail to impress. Keep up the good work. cant wait to see where this goes!

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Thank you, I'm happy to hear that you liked it! I think this game's got around 3 updates left to go. Before it's done I would like to add a few challenging final map areas, a puzzle solving mode, and lots of additional animations!

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I love your games. Thank you for creating these works of art.

I love making games, thank you for playing them!

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I can't seem to run the game for some reason. Once i open it it's just a white screen then it shuts down by it's self. What could be thee reason

I have seen bug for issues that seem to be computer hardware related, but I don't think full crashes at the start have been reported. If you are running the game on Windows, try the win32 version, but this is most likely some sort of issue related to the Godot engine rather than something I can fix on my end.

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I've tried bot 64 and 32 with the same result

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Been bouncing around the public version and it takes some getting used to, but I can't figure out how you are supposed to consume things (Like carrots)

Items from your inventory are used only if they are selected (blue gem above), and if they have any power on the target encounter (amount of red gems above). Selection defaults back to hand if you attempt scouting with an unusable item. Some encounters will give you a different reward if you finish scouting with a specific item (animals give you coins for food and trees give you fruit when using sticks or rocks).

I'd like to add a tutorial that explains everything in a playable level, I just need to figure out some code stuff for getting custom maps working right.

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Hey I have a question, is the person that gets picked at the end of an expedition RNG or can I affect the choice somehow?
Edit: Never mind, it think i discovered how it works.

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Scouting the rival splits the party in the next map. Companions get taken if adjacent to the rival, otherwise Piper gets taken and you play as the companion. Scouting with 1 open tile around the target will guarantee that Piper is chosen, while scouting with 2-4 guarantees that his companion is chosen. Only your final scouting action counts and as of v2 spells can also trigger this interaction.

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Hell yeah V2 update~! Honestly adds so much that was needed.
Appreciate the shrines, familiars buffs, and partner addition too~ :D

Also either one of the new areas has a great track, or I forgot one has a banger.

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Thank you for checking out the update, and playing all the way through to when the second companion shows up! I had plans for everything I added in this update since the start, but there was just no way to get it all ready for the jam. As of v2, I think I have the basics of almost every major feature I planned to add, so now there's plenty of time to expand upon it all in v3 and beyond! Music is one of the things I can't make myself, so I always try to tailor a bit of the style and pace of my games to any audio tracks I add.

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Love all the NTR games!

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Thank you! My games tend to add a bit of a comedic flavor to the genre, but I'm happy to hear that they fit your tastes!

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I would prefer if they were a little more focused on ntr, and had a little more hardcore scenes. But I think any good ntr game should have some degree of comedy. It's the woman blatantly cheating on their partner without them realizing either because of obliviousness, 3rd party interference, or absurd world logic after all

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One of my biggest personal problems with the games though is I don't like when several characters are involved in the ntr, I like more along the idea of secrets of the bastion or summer sweepers where there's a specific character meant to be the one doing the ntr, and the rest of the characters generally play a supporting role in assisting the same goal in one way or another, so just one character rather than a bunch of characters with ntr scenes. I think it diminishes the significance and 'taboo value' of the event. if that makes sense? I might not exactly be thinking of the right words

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I tend to have fairly large casts of characters in my games, so the stories can get a bit unfocused. I feel that a narrowly focused narrative will not keep everyone's attention over multiple updates, so to have the support to make games like Sweepers or Bastion I need to have  a bit of something for everyone. I also just enjoy having variety, so it's not something that goes against my goals and desires. Big fans of NTR stories don't always think that my games go far enough, while those who don't like the genre avoid them, but I think I've got enough of an audience in the middle who like what I do. A game that I'm planning to start making later this year after Priestess and Charmers are finished, will probably feel closer to Bastion in terms of the NTR scenario.

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That's nice to hear, l hope to see a longer game that goes further than before. I think there could be a bigger audience to be had for it, especially if people who don't like ntr avoid your games altogether. but the lack of focus is something that puts me off, If I could give any advice maybe in the future you could mess around and get creative with the genre? Of course that's just a few of my thoughts, Good Luck with your games

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Howdy! quick question about all of your games, are they all straight or do they have a mix straight, gay, and all that stuff?

It's a bit of a mix, but I try to make it easy to skip any scenes that players may not like. Summer Sweepers was my first big game, and I tried to gate the sexual encounters behind a couple of initializing events to make sure that players can avoid scenarios they dislike. My more recent projects don't really have that, so I recommend taking a look at the cast to get a sense of the types of sexual scenarios you may encounter.

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can u add a gallery please

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Of course! There are only 4 lewd events for now, but a gallery will be added as the game expands and it gets tricker to find everything. Probably in the v2 or v3 update.

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i want more scence with the futas :3

There will be lots of that in this game!

Hola podrias crear una versión para movil android por favor

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I will have a look to see if it's possible in the future. Because my games have pixelated art, they don't always work on various specialized resolutions that phones use.

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gracias de todas formas 

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bro the game don't have a save?

and no gallery ;-;

Just what I could get done in a month for now! I've never made save systems in Godot before, so I didn't have time to learn how to make them for the game jam. Saves and galleries will be added in a future update.

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hiii impy are you going to have a male ntr antag/protag story similar to summer sweepers anytime in the future? ive replayed that game alot haha <3 much love!!

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also if that is not in your plans currently, then i was wondering if it would be possible to pay you a commision to make something similar?

A lot of the cast in my latest games got picked by my subscribers, so some of this is up to the voters. I'm trying to set up quotas in those polls to ensure a bit more variety, but male characters tend to be the least popular ones. I will try to get a couple of new male rivals to appear in some of my ongoing and upcoming games, but even in the days of Summer Sweepers the community wanted more of Abigail rather than Ram.

I don't think I can make games by commission right now, I'm always too busy with my projects to take on another, but I really appreciate the offer!

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3 new games in quick succession. Good job! Don't burn out tho, you make great stuff :)

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Thank you, the last 7 months have been very difficult with how much I've been doing, but I think I'm finally getting to the point where things won't need to be as hectically paced. Now I will start slowly fleshing out all 3 of my new projects, the most popular one will get extended into a game that will be roughly the same size as Secrets of the Bastion.

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Hmm, I didn't realize that the gameplay was essentially Desktop Dungeon, a game I was never very good at.  But knowing that should help me get further.  It could use a more clear explanation of systems or something to make enemy levels and stamina usage more obvious.  The characters are fun and the art is great, but that is expected.  I'm curious to see how this develops since I was never that good at desktop dungeons so it would be cool it this could buck the trend of that game becoming just too hard to get further on/getting tedious. 

I want to make the interface a bit nicer in the future to help players quickly see what they are doing without worrying about numbers too much. Unlike Desktop Dungeons there is no recovery for encounters, so the game is less about picking the right one, and more about choosing where to allocate your resources. In the future I want to offer access to the rivals and any associated events in a variety of zones of varying difficulty so that players will be able to set the challenge that they want to face without having to worry about missing out on any of the sexy stuff.

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Do you have any plans to add "interactions" with the animals?

The could be some animal stuff. The game is coded in a way that allows me to add events to any tile I want. It all depends on how long development goes and what's being requested. What I can say for sure is that familiars will not have sex scenes because I want to add impregnation for companions (there will be others besides Gwynn) leading to new familiars being born. To stay on the safe side of various regulations I don't want to put the familiars into sexual situations.

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Some animal stuff would be really fun.  Ohh, since familiars could be family, that could cause issues?

It's more that I'm worried about how character age is interpreted for familiars. I also don't think I want to go in the "breeding sim" direction beyond just having a few familiars that you can get through pregnancy, there are many far better scenes that I can add to the game instead. It's a decision that is both potential legal protection for my games and players, and is just a better use of my limited time.

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I love impy games

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I can't play the game because of a volcano or something like that (sadnes)

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I looked for the problem, I watched a video in Russian, I discovered that my PC could do strange things, but in the end I opened the game (happiness)

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nah, the game comes out completely black i cant play it

There are occasional issues with Godot games not working correctly on some computers. Sometimes the web version works, but in this case the web version didn't work even for me, so I didn't upload it. You can try the win32 release or running the game with opengl support through command line (you shouldn't need to do that in this version of Godot, but it may help).

Godot is very fast growing and constantly updating, so hopefully you'll be able to play future releases if this one refuses to start on your machine.

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it worked!! thanks!!

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good new game of impy time to play

thanks impy for the game good luck in youre future proyects


Thanks, I hope you enjoyed it!

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Ohh, this looks quite good, I'll try it out tomorrow.  Certainly need more big hipped bois and deer herms.

It's a short game made in a single month, but I think it does a good job of showing what it will offer as it continues to grow!