So the game is overall interesting, but honestly the combat stuff is kinda wonky. Setting up a patrol in the level seems like a fun idea, but Trouble Shooter seems to have lag between options and it's kinda not really reliable to set up commands for larger levels, especially with more enemies. It's kinda just tuned for failure, which I can get for a porn game but at the same time it feels like there's room for improvement.
I generally agree. The combat system was hastily reworked during the game jam after the original physics-based concept didn't work as well as I had hoped. I think I've done enough to rescue the game, but it's still somewhat flawed in the way everything fits together. You can find sketches and prototype screenshots of the original idea in the "Past Work and Future Plans" devlog.
Just a fix for a major bug. In v4d going to the gallery with no save data generated a dummy save to get some of the gallery features working. This file was not cleared when returning to the main menu which allowed players to load it leading to the game locking up. This is the only change.
Hey I dont think there is enough NTR in the game unfortunately? I'm not super far into the game but I would have liked to see more big cock worship towards the NTR Dad and also maybe a townwide gangbang or something of the sort? I was also expecting maybe more groping scenes like the dad groping heather in front of the MC or maybe even watersports in the background LOL. But nonetheless it was a good game ! Just some advice for future works to add more NTR <3
NTR scenarios tend to be lighthearted but frequent in my games. There are a few group events later in this game, but nothing that happens right in front of the main character (though it is implied that he gets to see a lot of the TV broadcasts).
Can we kill the dad, Why of all thing you can have done, you chose to do ntr, you sick fuck, you could have done a good game, with good story, that make people happy, BUT NO, YOU JUST RUINED A GOOD OPPORTUNITY, you should play on the rail when a train pass, You bad human, it's just sad that all the good thing are ruined by peoples like you, you don't deserve to even breath, you are a ruined potential, kill yoursel, at least make an option where you can choose, like a turn off ntr, the whole game is ntr, I hope that you get ntr in your personal life whoever you are you sick fuck bastard of shit
I understand that you feel hurt, NTR isn't for everyone and hope that you will avoid it in the future. No opportunity has been ruined, I have made something that I wanted to make for the people who enjoy it. The sexual content of the game is clearly labeled. Wishing ill on those who create entertainment that is not meant for you supports a culture that will treat all things you treasure just as rudely. The internet can be a more fun and welcoming place if we all stick to our own hobbies and interests. If you're feeling adventurous enough to try something new, try to be a courteous guest.
If you enjoyed the premise of my game but hoped that it was done very differently, perhaps you can help another developer make a new one, or start a project of your own. That sort of thinking was what set me on the path to make my own games, so maybe this can be the beginning of your journey too!
NTR may not be my cup of tea but the mechanics alone made me stick with it an i can assure it was not a disappointment, especially when the gameplay loop snapped.
Kinda bummed out there will not be more updates to this game, this for sure was one of my favorite of yours, and the one with the best cast of characters in my opinion.
Hopefully we see more from these characters, I'm thrilled to see what you develop in the future. Many thanks and may God bless you!
Thank you! I'm very happy to hear that you liked the gameplay, this game went through quite a few changes to get the controls feeling right. This is the first of my short projects, but I think it's ended up good enough for a small adventure. The game does have a futa character in it, but not in a major role this time. An additional one was planned but other projects got voted to be prioritized over this one by my subscribers so the "mastermind" characters never got added.
Your warm response makes me very happy! Thank you so much! I hope to continue making games for as long as I can, and there are already a few new projects planned for this year.
Look for the map encounters that are labeled as "key incidents" when you hover your cursor over them. Completing all of them will make the final one appear which will lead to one of several endings that depend on what has happened in the city. Key incidents will not appear if your popularity points (musical notes) are too low. A fast way to finish the game is to place lots of structures that generate favors (green banners) which can be used to repeat encounters or create new key incidents early if you qualify for them.
Impy how do I start church events? because there is nothing that specifies well and it is one of the last ones that I am missing and until now I do not understand
Used to happen a lot more in older versions, it's the main reason why there's a turn limit in the game. It's worth saving a phone call if you spot a traffic jam early. There was actually a way for me to set things up for this not to happen but it resulted in the enemies being too good at navigation and forming big queues in front of Heather which I just didn't like.
No, older versions should not be played and can mess with your saves in some cases. Backing up your save data is advised. The save path is the same C:\Users\*YOUR NAME*\AppData\LocalLow\Impy
Oh ok, I see it now that I checked. Saves erased, but luckly the latest version has access to Gallery and luckly all still unlocked. Does older version even has the Gallery ?
The gallery was only added at the very end. Gallery unlocks in my games are designed to be interchangeable between versions, but general saves are usefully not compatible and will not let you play with the wrong version (I think that my older games may not always have that restriction, be careful).
And this is how it feels when you Factory and Crate maxxing entire square section then just steamroll even bosses even the last horny six without catching even one Lust heart. People of Saucertop must be really happy seeing factories and mail boxes everywhere... maybe some just starting fucking right there amongst the barrels.
when I wrote it makes me feel like Dr. Manhattan i meant something like this . This is how I imagine the last of them assholes looked especially when I was at 1 health.
I don't understand how to get 3rd ending (and naturally 4th one) I built Tavern, News, Church (does it have to be the lewd one or vanilla counts?) then came to Office to talk with the dad guy. Nothing. How
EDIT : okay, i got ending 4, WOW, really cleared the room. 0 lust because I thought I only could interact with Tavern, News, Church and then dad guy once I thought this was supposed to be 3 ending and 4th would be after I collect all 3. But now. But DAMN, I really beat everyone there and fuuuck this game really is frustrating and "experimental" eh, couple of times TOO much for my likings I had character go not where I intended. Also frustrating then items are picked up accidentally. But damn. I really did it. At least 4th ending. Damn. Too hard Impy, this was too hard and too much luck. Even though I was loaded with barells.
EDIT #2 : Okay, so you need Lewd Church i.e. Church + 2 goblin homes nearby (preferebly on the line). And I just left entire area without playing it up until I had Tavern, Newsm Lewd Church in a neat order and then click to talk with dad guy afterwards. I did not do Anything else nor did have conversation with anyone else.AND You still need to beat the game ?! Come on! I thought it will be exactly after talk with the dad guy.
To be honest with you and all gamers out there. Story and characters and animations and situations and humor 11/10, but gameplay 6/10, cool and unusual idea, but TOO much on the pure luck. Even with god-tier equip which is just factory + post boxes spam (so you will have barrels and will have lots of barrels) on the area it is still Very very much based on luck, and even after like 4-5 honest to LIVING GOD play without any kind of hacks I still don't understand how to John Wick Hex the movement, how to force superhero to just STAY STILL and rat-at-atta-ta people as they try to jump on the ladder.
Though I DO admit after successful combination ESPECIALLY when I unlocked 4th ending (which I did everything I did with 3rd ending unlock except I bult normal church because in the gallery it just says church) I really did felt like Ozymandias with Dr Manhattan ability to turn enemies into gibs.
Sorry for the confusion with the endings and gameplay. It's not too luck reliant, but it sounds like you haven't been making use of the movement suggestions. Heather can stay still and shoot anyone who comes close if you input the arrows during planning. You can also get her to a good position using room suggestions.
Barrels are indeed quite powerful (which is why you only get 1 for a 3 tile building), but it's better to diversify to be able to match the enemy elements better and create bigger chains.
I should probably change it to "Church of Lance" in the ending requirements to make it more clear what needs to be done. Generally I expect players to get an ending or two and put the game aside for a while. It can definitely get frustrating if you're playing too much of it all at once.
Did we ever get an explanation on where Hammerhips got the Dog drugs from? If not, maybe that could be explored in Monster Monsoon or something. Someone distributing them around, probably to up and coming villains or something, so they'd use them, make some creatures which seem werewolf-like (probably what at least the Main Character who is a werewolf from MM would think at first), but aren't. The distributer would be doing this for their own benefit, their reasoning of course is up to you. Maybe it'd culminate in a fight against them, teaming up with Hammerhips? and maybe if you lose your characters would become dogboys? at least for the cutscene, maybe it'd be permament too, which'd change dialogue a bit. idk. just an idea.
The dog drugs and Cheeky's powers were intended to be part of a bigger story, but the "mastermind" villains got cut because this game wasn't quite popular enough for me to develop it past v4. Hammerhips was meant to be working with her mad scientist sister and Cheeky with a magical mascot. I think that there's a good chance that the mad scientist sister will make it into a future game where I may make a reference to her as the supplier. There's a loose connection to the dog boys in Monsoon where Viki's dialogue implies that Felix may also have been part of the experiment rather than a true werewolf like he believes.
There are some hidden little details in the lore here and there for those who have played several of my games. So far there's something in every game I've made that links it to at least one other.
The last update will go public in a month, and I think that it wraps up the game nicely with proper endings and some gameplay polish. There's a small chance for an expansion next year, but I think it's more likely that I will focus on a new project.
First time a bug like this has been reported. Is this on the Windows version of the game? I don't have the ability to test Mac and Linux releases on my own.
Nope, and no Discord either. I try to keep my attention in as few places and possible and focus on development. I am pretty good at replying to comments on Itch and check them daily, so you can always find me here.
I'll say it once as say it with pride, i love your games, not only do they (almost) appeal to my cuckolding/cheating fetish, but they are also simply fun with an endearing art style!
I do wish that what makes these games great will, one day, be mechanics for a future more complete game.
Not saying they are incomplete but i feel like they always end somewhat quick...
Thank you for bringing me such joy everyday that I see that a new update, by you, has dropped! :)
Thank you, I am really happy that you're enjoying them! The upcoming updates will be dedicated to making the endings feel more complete, so I hope that my games will start to feel a bit more rounded out. I hope to be able to both provide satisfying conclusions to both of my ongoing projects before the end of the year, and uploaded the first updates for my new games.
Entertaining as always! While I can't quite say I understand the battles 100%, I definitely love what you're going for.
A fun (yet almost certainly unintentional) thing you can do is focus entirely on the city building. I wanted to see how far I could go if all I did during combat was press "play" with no prep, and with the right city setup (mostly goblin huts and hookup spots) it's possible to max out your 𝆕citizen mood at 99. It's mainly a combination of "so many goblin huts nobody cares if you lose" and "max out lewd so you go on a take-no-prisoners fucking spree more often".
While this is fun and I wouldn't really want the ability to do this to be removed, if you did want to prevent players from doing what I've done, making certain buildings less likely to spawn in the pool depending on how many you already have would probably be the best option. I mainly just went for goblins and lamp posts whenever, so yeah. I mean, I'm genuinely having fun doing it this way, but also it's your game and if ignoring battle mechanics is something you don't want people to be able to do, I totally get that.
As for the combat itself, one thing keeps coming up: how exactly does the AI work? I originally assumed they'd just try to rush you, but there are definitely times in which they just kinda patrol a single layer and don't hunt for you. Being able to predict where they go might make setting traps a little easier, but idk if you're looking for a "set a bunch of traps" kind of game or more of a "set one huge trap at the beginning and then have her pick up the pieces" kinda game.
The lewd combat strategy will be a little weaker in the coming update, but you will definitely still be able to focus on it if you enjoy that type of playstyle.
Battle AI uses temporary pathfinding. It activates after a character hits a wall and deactivates after a jump or an attack (v2 has some inconsistencies). Permanently active pathfinding just creates big piles of enemies and prevents the ability to sneak up on them, so I had to limit it very shortly after I wrote the code. While in pathfinding mode, characters will move towards their closest enemy, otherwise they run in the direction they are facing. It is possible for enemies to sometimes end up in a loop where they are blocking each other and cannot activate pathfinding. You can use phone movement suggestions to reach them if they are refusing to come and fight.
In v3 enemies will stop moving for a turn after you use the phone, so planning big explosion chains will be a lot easier on turns other than the first. Items will also be free, so there won't be any reasons to hoard them.
Very happy to see that you're enjoying the game! I'm introducing mission progressions in v3, so it will be a little harder to mess around and max everything, but easily possible if you sabotage yourself on the last mission until you're ready to win.
Approximately how many scenes does the game have or where does it end? Advance a lot and no scenes appear anymore, it just says "it looks very peaceful"
About 12 animated events and maybe about 10 dialogue events in v2. There's a reply a little lower that lists all of the animated events and occurrence conditions. The next update will add another 9 lewd events and several dialogue events. I'm hoping to find time to add a gallery in v4 that will list everything you have seen or missed inside the game itself.
I feel like it could be cool if you lose to either hammerhips or the dogboys enough times you turn into one yourself, maybe that'd end the game, maybe not and she'd have new dialogue, I'd prefer the latter, but it's your choice at the end of the day. Also, the ability to play even after lowering the musical note points to zero would be nice as a sort of freeplay mode. maybe after you already beat the game, cuz if you've beat the game, it makes sense as a reward or something. I don't know, doesn't need to happen, but it could.
maybe a different transformation or something could happen if you lose enough times to the charmer fanatics or something, I'm not as certain about what'd happen for that one though. also, for the dogboy one, Trouble shooter's "master" would probably be Leo.
I will have some events that explore changing loyalties in the v3 update, and the game will be a fair bit easier to play causally too. Currently I am planning to update the game to v4 and then poll my subscribers if they want me to make this into a bigger project. If it gets an expansion, different routes with characters changing sides are definitely a possibility. Don't know about a free play mode, but start of game boosters may be added at some point.
cool, good to know. I'd certainly prefer it becoming a bigger project, but at the end of the day, you should be the one to see where you're at, how you feel, and choose whether or not you're ready or willing to add more to the game, cuz at the end of the day, you're the one who should choose whether or not to add to the game, cuz it's your game after all... but anyways, thanks for responding!
Looking forward to the update as always and hope you are doing well. I have enjoyed a lot of your games and no matter what I always find it impressive that you create such a diverse catalog of games and have such a great commitment to schedule and communication. It was great to see the improvements and growth over these past through games and I hope to see more from you.
Thank you! I am incredibly fortunate to be able to develop games as a job, this was always my dream, so I put in my best effort to make the most of the opportunity! I enjoy trying new things, so you can expect to see a variety of different projects from me in the future. I like games that give players a chance to think and plan, games with roguelike elements, and I enjoy many PC games from the 90's, so those are the common themes you are likely to see.
Tried out the V2 update. Probably didn't see everything new but regardless I enjoy your game. I think you've made some great improvements in gameplay feel and look. Some interesting gameplay changes you made. Seems that there's more reason to gain resources like naughtiness and lust. Also the characters still look lovely, varied and HOT.
Thank you so much! I'm working on v3 right now and I'm trying to remedy some of the remaining gameplay issues. I unfortunately ended up with a lot of them after the jam because my original plan of making physics-based combat failed and I had to quickly rework it into something very different to meet the deadline. My v3 goals are to make the town buildings have an effect in battle, to replace the combat movement arrows with something more intuitive, add events at the town hall, give the game a proper sense of progression, and a better final objective to work towards. Very happy to hear that you're enjoying the characters, I hope to give them all a bit more screentime over the next couple of updates!
I love this game. I think I have missed one or two events. How many dates are there? How can I see all the events? Please, can you provide a guide? Thank you very much.
The game is still quite rough around the edges, but I'm very happy to hear that you like it! Sorry, there's no gallery yet, here's the list of the animated stuff that happens:
4 defeat events, 1 for each enemy.
4 battle events, 1 for each enemy. (Need max lust and 8 naughtiness to unlock lewd combat.)
Church event after transforming it into Church of Lance if you have visited it before the transformation. (you will get a different non-animated event if you do it in the other order, I want to merge the two branches in v3.)
Date event at the zoo at 3 naughtiness.
Date event at the library at 3 naughtiness after seeing defeat event with dog boy.
Date event at the library at 6 naughtiness after seeing church event with Anika and Morgan.
The first (non-animated) library event takes priority, so you need to see it to unlock the others. There are a couple of other simple events at the news studio.
No problem, I like to include this kind of thing in the game itself when I can. Quite a lot that I need to get done for these early updates, so I just didn't have time to make a gallery yet.
A lot of my games look complicated but are actually quite easy to play and this one is also rather straightforward. Whatever you're doing is probably pretty close to what you're "supposed" to do. Some tips:
- The church has two events that can only be seen if you've surrounded it with goblin huts, slum dwellings or trashfires. Make sure that Heater visits it at least once before you do this.
- Zoo date becomes accessible if Heather passes it, and defeats the enemy in the district and has a naughtiness score of at least 3.
- 3 of the events are related to Heather losing a fight. You'll generally just find them through the normal course of the game because her resistance (shields) decreases when her lust (hearts) is high.
- In combat, setting up a big chain reaction of items on the first turn to hit multiple enemies is the best strategy. Don't worry about wasting items, you will get more than enough. Use the phone if Heather is going the wrong way.
- Just having a mix of different buildings in town is good enough. Be careful about timing your trips to districts with many residential buildings because you will lose a lot of citizen mood points if Heather is defeated.
Left click on buildings and place them around the map by clicking again. In combat, click items to change the locations, try to get them to hit enemies. Use the arrow commands to get Heather moving in the direction of your choice if she's doing something you don't want her to. The game isn't too difficult at the moment, so you don't need to think too much about being perfect or even having a particular strategy.
I'm planning to add some extra controls in battle in v2, but the idea is that you're not supposed to be able to win all of them. Resistance drops at the start of the battle if she's going in with too much lust (hearts) so it needs to be reset by losing a fight from time to time.
There are 3 animated teasing scenes, an animated sex scene with the girls at the church, and a few other events with suggestive dialogue. Also some implied off-screen sex in the victory screen.
There's a very obvious bug in this release where the transformation conditions are showing the building's own alignment. This is especially bad for the church, since it needs to be transformed for you to access three of the events that happen there! Changing the church in v1 requires "rowdy" structures, not serene. For the sake of the jam, I won't patch it until after the ratings are done.
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So the game is overall interesting, but honestly the combat stuff is kinda wonky. Setting up a patrol in the level seems like a fun idea, but Trouble Shooter seems to have lag between options and it's kinda not really reliable to set up commands for larger levels, especially with more enemies. It's kinda just tuned for failure, which I can get for a porn game but at the same time it feels like there's room for improvement.
I generally agree. The combat system was hastily reworked during the game jam after the original physics-based concept didn't work as well as I had hoped. I think I've done enough to rescue the game, but it's still somewhat flawed in the way everything fits together. You can find sketches and prototype screenshots of the original idea in the "Past Work and Future Plans" devlog.
what are the 4e version stuff?
Just a fix for a major bug. In v4d going to the gallery with no save data generated a dummy save to get some of the gallery features working. This file was not cleared when returning to the main menu which allowed players to load it leading to the game locking up. This is the only change.
Hey I dont think there is enough NTR in the game unfortunately? I'm not super far into the game but I would have liked to see more big cock worship towards the NTR Dad and also maybe a townwide gangbang or something of the sort? I was also expecting maybe more groping scenes like the dad groping heather in front of the MC or maybe even watersports in the background LOL. But nonetheless it was a good game ! Just some advice for future works to add more NTR <3
NTR scenarios tend to be lighthearted but frequent in my games. There are a few group events later in this game, but nothing that happens right in front of the main character (though it is implied that he gets to see a lot of the TV broadcasts).
oh! thank you so much for responding impyy love u and your games <333 im a huge ntr fan as u can see >_<
Can we kill the dad, Why of all thing you can have done, you chose to do ntr, you sick fuck, you could have done a good game, with good story, that make people happy, BUT NO, YOU JUST RUINED A GOOD OPPORTUNITY, you should play on the rail when a train pass, You bad human, it's just sad that all the good thing are ruined by peoples like you, you don't deserve to even breath, you are a ruined potential, kill yoursel, at least make an option where you can choose, like a turn off ntr, the whole game is ntr, I hope that you get ntr in your personal life whoever you are you sick fuck bastard of shit
I understand that you feel hurt, NTR isn't for everyone and hope that you will avoid it in the future. No opportunity has been ruined, I have made something that I wanted to make for the people who enjoy it. The sexual content of the game is clearly labeled. Wishing ill on those who create entertainment that is not meant for you supports a culture that will treat all things you treasure just as rudely. The internet can be a more fun and welcoming place if we all stick to our own hobbies and interests. If you're feeling adventurous enough to try something new, try to be a courteous guest.
If you enjoyed the premise of my game but hoped that it was done very differently, perhaps you can help another developer make a new one, or start a project of your own. That sort of thinking was what set me on the path to make my own games, so maybe this can be the beginning of your journey too!
They have an NTR warning on literally all of their games. It's not their fault you can't read lmao
Wow, I don't like NTR either but I'm not going to go off on an NTR creator. Other then the NTR the game is decent.
It literally has an NTR warning you retard
NTR may not be my cup of tea but the mechanics alone made me stick with it an i can assure it was not a disappointment, especially when the gameplay loop snapped.
Kinda bummed out there will not be more updates to this game, this for sure was one of my favorite of yours, and the one with the best cast of characters in my opinion.
Hopefully we see more from these characters, I'm thrilled to see what you develop in the future. Many thanks and may God bless you!
If I were to critique one thing it would be the lack of futa. But this is easily a mechanical 10/10. One of the best puzzle games I played recently.
Thank you! I'm very happy to hear that you liked the gameplay, this game went through quite a few changes to get the controls feeling right. This is the first of my short projects, but I think it's ended up good enough for a small adventure. The game does have a futa character in it, but not in a major role this time. An additional one was planned but other projects got voted to be prioritized over this one by my subscribers so the "mastermind" characters never got added.
very good game I loved it a lot not many like ntr but this one has a story that attracted me a lot
Thank you for creating this work of art and also the other games you have made I hope you continue doing your best and move forward
may god bless you and give you strength
good luck in everything and good luck impy <3
Your warm response makes me very happy! Thank you so much! I hope to continue making games for as long as I can, and there are already a few new projects planned for this year.
how i reach a ending in the game ?
i stuck
impy i love all of your games i play all but in this i stuck
Look for the map encounters that are labeled as "key incidents" when you hover your cursor over them. Completing all of them will make the final one appear which will lead to one of several endings that depend on what has happened in the city. Key incidents will not appear if your popularity points (musical notes) are too low. A fast way to finish the game is to place lots of structures that generate favors (green banners) which can be used to repeat encounters or create new key incidents early if you qualify for them.
thanks impy youre the best
Impy how do I start church events? because there is nothing that specifies well and it is one of the last ones that I am missing and until now I do not understand
Change the church by placing "rowdy" buildings near it. Goblin huts are probably the easiest to use for this purpose.
Where the save locations on mac?
I'm afraid I don't own a Mac to check, but I think it should be in either Library/Application Support/ or username/library/cache/Impy/Girlfriend
fun stuck moment
(download it if you want sound)
Used to happen a lot more in older versions, it's the main reason why there's a turn limit in the game. It's worth saving a phone call if you spot a traffic jam early. There was actually a way for me to set things up for this not to happen but it resulted in the enemies being too good at navigation and forming big queues in front of Heather which I just didn't like.
I am not complaining btw
Where are save location for 3vb? I don't understand . Is there even a reason to play older version?
No, older versions should not be played and can mess with your saves in some cases. Backing up your save data is advised. The save path is the same C:\Users\*YOUR NAME*\AppData\LocalLow\Impy
Oh ok, I see it now that I checked. Saves erased, but luckly the latest version has access to Gallery and luckly all still unlocked. Does older version even has the Gallery ?
The gallery was only added at the very end. Gallery unlocks in my games are designed to be interchangeable between versions, but general saves are usefully not compatible and will not let you play with the wrong version (I think that my older games may not always have that restriction, be careful).
And this is how it feels when you Factory and Crate maxxing entire square section then just steamroll even bosses even the last horny six without catching even one Lust heart. People of Saucertop must be really happy seeing factories and mail boxes everywhere... maybe some just starting fucking right there amongst the barrels.
when I wrote it makes me feel like Dr. Manhattan i meant something like this . This is how I imagine the last of them assholes looked especially when I was at 1 health.
I don't understand how to get 3rd ending (
and naturally 4th one) I built Tavern, News, Church (does it have to be the lewd one or vanilla counts?) then came to Office to talk with the dad guy. Nothing. HowEDIT : okay, i got ending 4, WOW, really cleared the room. 0 lust because I thought I only could interact with Tavern, News, Church and then dad guy once I thought this was supposed to be 3 ending and 4th would be after I collect all 3. But now. But DAMN, I really beat everyone there and fuuuck this game really is frustrating and "experimental" eh, couple of times TOO much for my likings I had character go not where I intended. Also frustrating then items are picked up accidentally. But damn. I really did it. At least 4th ending. Damn. Too hard Impy, this was too hard and too much luck. Even though I was loaded with barells.
EDIT #2 : Okay, so you need Lewd Church i.e. Church + 2 goblin homes nearby (preferebly on the line). And I just left entire area without playing it up until I had Tavern, Newsm Lewd Church in a neat order and then click to talk with dad guy afterwards. I did not do Anything else nor did have conversation with anyone else.AND You still need to beat the game ?! Come on! I thought it will be exactly after talk with the dad guy.
To be honest with you and all gamers out there. Story and characters and animations and situations and humor 11/10, but gameplay 6/10, cool and unusual idea, but TOO much on the pure luck. Even with god-tier equip which is just factory + post boxes spam (so you will have barrels and will have lots of barrels) on the area it is still Very very much based on luck, and even after like 4-5 honest to LIVING GOD play without any kind of hacks I still don't understand how to John Wick Hex the movement, how to force superhero to just STAY STILL and rat-at-atta-ta people as they try to jump on the ladder.
Though I DO admit after successful combination ESPECIALLY when I unlocked 4th ending (which I did everything I did with 3rd ending unlock except I bult normal church because in the gallery it just says church) I really did felt like Ozymandias with Dr Manhattan ability to turn enemies into gibs.
Sorry for the confusion with the endings and gameplay. It's not too luck reliant, but it sounds like you haven't been making use of the movement suggestions. Heather can stay still and shoot anyone who comes close if you input the arrows during planning. You can also get her to a good position using room suggestions.
Barrels are indeed quite powerful (which is why you only get 1 for a 3 tile building), but it's better to diversify to be able to match the enemy elements better and create bigger chains.
I should probably change it to "Church of Lance" in the ending requirements to make it more clear what needs to be done. Generally I expect players to get an ending or two and put the game aside for a while. It can definitely get frustrating if you're playing too much of it all at once.
Did we ever get an explanation on where Hammerhips got the Dog drugs from? If not, maybe that could be explored in Monster Monsoon or something. Someone distributing them around, probably to up and coming villains or something, so they'd use them, make some creatures which seem werewolf-like (probably what at least the Main Character who is a werewolf from MM would think at first), but aren't. The distributer would be doing this for their own benefit, their reasoning of course is up to you. Maybe it'd culminate in a fight against them, teaming up with Hammerhips? and maybe if you lose your characters would become dogboys? at least for the cutscene, maybe it'd be permament too, which'd change dialogue a bit. idk. just an idea.
The dog drugs and Cheeky's powers were intended to be part of a bigger story, but the "mastermind" villains got cut because this game wasn't quite popular enough for me to develop it past v4. Hammerhips was meant to be working with her mad scientist sister and Cheeky with a magical mascot. I think that there's a good chance that the mad scientist sister will make it into a future game where I may make a reference to her as the supplier. There's a loose connection to the dog boys in Monsoon where Viki's dialogue implies that Felix may also have been part of the experiment rather than a true werewolf like he believes.
ah, ok. that's good to know! thanks for telling me!
the deep lore of the dog boy experment revealed XD
I totally missed that Dilaog in Monsoon!
There are some hidden little details in the lore here and there for those who have played several of my games. So far there's something in every game I've made that links it to at least one other.
I still hope that this will have more updates... It has so MUCH potential! <3
If not story than additional animations / events, for variation.
The last update will go public in a month, and I think that it wraps up the game nicely with proper endings and some gameplay polish. There's a small chance for an expansion next year, but I think it's more likely that I will focus on a new project.
Thanks for the heads up! Will hope next games will grab what we loved of this and other games of yours!
I have no idea how to play them but I always love your games. :)
Thank you! I know that I tend to get a bit experimental with the various mechanics, I hope that you're having some fun figuring them all out.
First time a bug like this has been reported. Is this on the Windows version of the game? I don't have the ability to test Mac and Linux releases on my own.
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Do you have a Twitter, Impy?
Nope, and no Discord either. I try to keep my attention in as few places and possible and focus on development. I am pretty good at replying to comments on Itch and check them daily, so you can always find me here.
I'll say it once as say it with pride, i love your games, not only do they (almost) appeal to my cuckolding/cheating fetish, but they are also simply fun with an endearing art style!
I do wish that what makes these games great will, one day, be mechanics for a future more complete game.
Not saying they are incomplete but i feel like they always end somewhat quick...
Thank you for bringing me such joy everyday that I see that a new update, by you, has dropped! :)
Thank you, I am really happy that you're enjoying them! The upcoming updates will be dedicated to making the endings feel more complete, so I hope that my games will start to feel a bit more rounded out. I hope to be able to both provide satisfying conclusions to both of my ongoing projects before the end of the year, and uploaded the first updates for my new games.
Entertaining as always! While I can't quite say I understand the battles 100%, I definitely love what you're going for.
A fun (yet almost certainly unintentional) thing you can do is focus entirely on the city building. I wanted to see how far I could go if all I did during combat was press "play" with no prep, and with the right city setup (mostly goblin huts and hookup spots) it's possible to max out your 𝆕citizen mood at 99. It's mainly a combination of "so many goblin huts nobody cares if you lose" and "max out lewd so you go on a take-no-prisoners fucking spree more often".
While this is fun and I wouldn't really want the ability to do this to be removed, if you did want to prevent players from doing what I've done, making certain buildings less likely to spawn in the pool depending on how many you already have would probably be the best option. I mainly just went for goblins and lamp posts whenever, so yeah. I mean, I'm genuinely having fun doing it this way, but also it's your game and if ignoring battle mechanics is something you don't want people to be able to do, I totally get that.
As for the combat itself, one thing keeps coming up: how exactly does the AI work? I originally assumed they'd just try to rush you, but there are definitely times in which they just kinda patrol a single layer and don't hunt for you. Being able to predict where they go might make setting traps a little easier, but idk if you're looking for a "set a bunch of traps" kind of game or more of a "set one huge trap at the beginning and then have her pick up the pieces" kinda game.
Just to show you what I mean by "mostly goblin huts and hookup spots"
The lewd combat strategy will be a little weaker in the coming update, but you will definitely still be able to focus on it if you enjoy that type of playstyle.
Battle AI uses temporary pathfinding. It activates after a character hits a wall and deactivates after a jump or an attack (v2 has some inconsistencies). Permanently active pathfinding just creates big piles of enemies and prevents the ability to sneak up on them, so I had to limit it very shortly after I wrote the code. While in pathfinding mode, characters will move towards their closest enemy, otherwise they run in the direction they are facing. It is possible for enemies to sometimes end up in a loop where they are blocking each other and cannot activate pathfinding. You can use phone movement suggestions to reach them if they are refusing to come and fight.
In v3 enemies will stop moving for a turn after you use the phone, so planning big explosion chains will be a lot easier on turns other than the first. Items will also be free, so there won't be any reasons to hoard them.
Very happy to see that you're enjoying the game! I'm introducing mission progressions in v3, so it will be a little harder to mess around and max everything, but easily possible if you sabotage yourself on the last mission until you're ready to win.
HAHAHAHAAHAHAHAHAHA
Approximately how many scenes does the game have or where does it end? Advance a lot and no scenes appear anymore, it just says "it looks very peaceful"
About 12 animated events and maybe about 10 dialogue events in v2. There's a reply a little lower that lists all of the animated events and occurrence conditions. The next update will add another 9 lewd events and several dialogue events. I'm hoping to find time to add a gallery in v4 that will list everything you have seen or missed inside the game itself.
I feel like it could be cool if you lose to either hammerhips or the dogboys enough times you turn into one yourself, maybe that'd end the game, maybe not and she'd have new dialogue, I'd prefer the latter, but it's your choice at the end of the day. Also, the ability to play even after lowering the musical note points to zero would be nice as a sort of freeplay mode. maybe after you already beat the game, cuz if you've beat the game, it makes sense as a reward or something. I don't know, doesn't need to happen, but it could.
maybe a different transformation or something could happen if you lose enough times to the charmer fanatics or something, I'm not as certain about what'd happen for that one though. also, for the dogboy one, Trouble shooter's "master" would probably be Leo.
I will have some events that explore changing loyalties in the v3 update, and the game will be a fair bit easier to play causally too. Currently I am planning to update the game to v4 and then poll my subscribers if they want me to make this into a bigger project. If it gets an expansion, different routes with characters changing sides are definitely a possibility. Don't know about a free play mode, but start of game boosters may be added at some point.
cool, good to know. I'd certainly prefer it becoming a bigger project, but at the end of the day, you should be the one to see where you're at, how you feel, and choose whether or not you're ready or willing to add more to the game, cuz at the end of the day, you're the one who should choose whether or not to add to the game, cuz it's your game after all... but anyways, thanks for responding!
Looking forward to the update as always and hope you are doing well. I have enjoyed a lot of your games and no matter what I always find it impressive that you create such a diverse catalog of games and have such a great commitment to schedule and communication. It was great to see the improvements and growth over these past through games and I hope to see more from you.
Thank you! I am incredibly fortunate to be able to develop games as a job, this was always my dream, so I put in my best effort to make the most of the opportunity! I enjoy trying new things, so you can expect to see a variety of different projects from me in the future. I like games that give players a chance to think and plan, games with roguelike elements, and I enjoy many PC games from the 90's, so those are the common themes you are likely to see.
Tried out the V2 update. Probably didn't see everything new but regardless I enjoy your game. I think you've made some great improvements in gameplay feel and look. Some interesting gameplay changes you made. Seems that there's more reason to gain resources like naughtiness and lust. Also the characters still look lovely, varied and HOT.
Thank you so much! I'm working on v3 right now and I'm trying to remedy some of the remaining gameplay issues. I unfortunately ended up with a lot of them after the jam because my original plan of making physics-based combat failed and I had to quickly rework it into something very different to meet the deadline. My v3 goals are to make the town buildings have an effect in battle, to replace the combat movement arrows with something more intuitive, add events at the town hall, give the game a proper sense of progression, and a better final objective to work towards. Very happy to hear that you're enjoying the characters, I hope to give them all a bit more screentime over the next couple of updates!
I love this game. I think I have missed one or two events. How many dates are there? How can I see all the events? Please, can you provide a guide? Thank you very much.
The game is still quite rough around the edges, but I'm very happy to hear that you like it! Sorry, there's no gallery yet, here's the list of the animated stuff that happens:
The first (non-animated) library event takes priority, so you need to see it to unlock the others. There are a couple of other simple events at the news studio.
This info is gold, thank you very much for dedicating time to write it. I think it will be useful for all of us players.
No problem, I like to include this kind of thing in the game itself when I can. Quite a lot that I need to get done for these early updates, so I just didn't have time to make a gallery yet.
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Is this some sexual fantasy for some fat ugly pig that thinks that men should be faithful while they can cheat around? Gross
I am not presenting any particular message. Video games are fiction, please do not confuse them with reality.
I need a super detailed step-by-step guide on how to play this 🫠🫠🫠🫠
A lot of my games look complicated but are actually quite easy to play and this one is also rather straightforward. Whatever you're doing is probably pretty close to what you're "supposed" to do. Some tips:
- The church has two events that can only be seen if you've surrounded it with goblin huts, slum dwellings or trashfires. Make sure that Heater visits it at least once before you do this.
- Zoo date becomes accessible if Heather passes it, and defeats the enemy in the district and has a naughtiness score of at least 3.
- 3 of the events are related to Heather losing a fight. You'll generally just find them through the normal course of the game because her resistance (shields) decreases when her lust (hearts) is high.
- In combat, setting up a big chain reaction of items on the first turn to hit multiple enemies is the best strategy. Don't worry about wasting items, you will get more than enough. Use the phone if Heather is going the wrong way.
- Just having a mix of different buildings in town is good enough. Be careful about timing your trips to districts with many residential buildings because you will lose a lot of citizen mood points if Heather is defeated.
Just wondering, what’s the difference between 1a and 1b?
Battle system changes and various small improvements. There are no new events, those will come in v2 sometime in late May.
Here's the changelog:
Thanks!
How to play this 😅?
Left click on buildings and place them around the map by clicking again. In combat, click items to change the locations, try to get them to hit enemies. Use the arrow commands to get Heather moving in the direction of your choice if she's doing something you don't want her to. The game isn't too difficult at the moment, so you don't need to think too much about being perfect or even having a particular strategy.
I tried it out, and the concept seems really cool. I think the battles are a bit tough though, or maybe I don't understand what's going on.
I'm planning to add some extra controls in battle in v2, but the idea is that you're not supposed to be able to win all of them. Resistance drops at the start of the battle if she's going in with too much lust (hearts) so it needs to be reset by losing a fight from time to time.
New project looking forward to how it will evolve, will definitely be keeping track.
New Impy game, I'm Gonna Enjoy it Very Very Much
there is any sex scene ?
There are 3 animated teasing scenes, an animated sex scene with the girls at the church, and a few other events with suggestive dialogue. Also some implied off-screen sex in the victory screen.
There's a very obvious bug in this release where the transformation conditions are showing the building's own alignment. This is especially bad for the church, since it needs to be transformed for you to access three of the events that happen there! Changing the church in v1 requires "rowdy" structures, not serene. For the sake of the jam, I won't patch it until after the ratings are done.
Solid! Only real improvement is a bit of an explanation and more stuff!
Super unique and an excellent game play loop. also nice reference to the monkeys maybe our hero can get some alone time with them and others XD
Thanks for playing, and yes there will be some dating mishaps in later versions.
Stuff from you is always a treat :) good work
And my treat is in knowing that there are players out there enjoying what I do! Thank you for playing, I'm happy that you liked it!