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(+1)

hey man i was just curios, why did you transition from unity to godot, i don t really know anything about game development so I was just asking, is godot easier to use or more efficient and offers more potential when creating a game?

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I switched over at the time when Unity was setting up strange new terms of service. Godot is open-source so it's not affected by such things. In terms of performance, I prefer Godot for the types of games I make, it handles 2D and pixel art very well while Unity requires special setups. I also generally like coding in Godot more than Unity. The biggest drawback of Godot is that the engine is more buggy and has inconsistent performance across different platforms.

(+1)

The game concept is neat and I'm looking forward to future updates!

Though I would suggest maybe toning down the camera sensitivity or giving an option to have the camera scroll be mapped to keys instead of the mouse cause at times it felt a bit frustrating trying to select characters and keep things in view depending on the stage size.

I increased the scroll speed in a recent patch because there were a couple of requests for a faster camera. Maybe I should just make the edge scroll customizable so it goes as fast as whoever is playing wants it to go.

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will there be more updates to this game? Looking very good

(1 edit)

I already have a patch ready to go that will get uploaded in a day or two. There will be at least 2 updates this year, maybe more if the game is popular enough.

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I'm stuck trying to break the vase, how do you do it?

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Just combine any character with a vase and pull or push the same character away. You can also try to reroute an attack at it, but that's significantly harder to pull off.

(+4)

im happy that you decided to make more non-pixel game, it looks amazing

(+1)

It was fun to experiment with digital painting again! Unfortunately I don't think I picked the best animation technique, it took a lot of time and may need to be replaced in the future. We'll see how this game does, maybe I'll make more non-pixelated projects if this one gets popular.

(+1)

Haha well i do hope it gets popular just like summer sweepers and that well get to see projects of both style. P.S im not sure if you mind answering question but did you study programmation/ video game making or did you learn everything from scratch for fun? (im considering going in that domain and your games are a source of inspiration for it) 

I had a couple of classes in college that introduced me a bit to Unity and coding, but I mostly learned things on my own. I've enjoyed making little games for a very long time, I just never really had a complete project that I wanted to share until I made Split-Screen Adventures. If you're interested in trying to make game yourself, I highly encourage you to go for it! Just be aware that it's very difficult to earn a living wage doing this, but it's great as a hobby!

(+3)

sometimes i wonder how you do to make so many games at the same time and in such a short time then i remember that your games are very short in terms of finishing them but not in unlocking the gallery and that they complete training and are more than decent. but the question is how do you do to have so much creativity to make so many games with different types of gameplay without repeating? by the way, i still like your games a lot since day one, it’s a shame you don’t earn almost anything with this because you deserve it, and another thing, do you plan to make a discord to share the progress of the games and other things?

(+1)

I like to try new things, that's the full secret of my creativity. I started this mostly because I didn't see many others  making the types of games that I wanted to play, so I made them myself. In large part, I just think of a game that I liked that didn't have anything sexual in it and try to recreate the core mechanics with a bit of eroticism mixed into them. Along the way I come up with a bunch of alternative ways to do things, so the final creation is quite distinct from my sources of inspiration.

I want to maximize access to my games as much as possible so I picked a fairly generous monetization approach, I earn enough to get by, and that's perfect enough for me!

We've had a Discord server for a little over a year, you can find the link in my profile page.

(+1)

i don't know why, but the game isn't opening for me..
When i click on the ".exe" , the border appears for a about a minute then it disappears on it's own, as if a error occurred.

Try the Win32 version. Incompatible Godot executables usually close automatically.

(+1)

the Win32 didn't work either, same thing happened..also, i'm pretty sure i played other Godot games normally before? so i really can't think for a reason for this one in particular not working..it could just be my sh*tty notebook, when i get a actual Pc i will try again!

Sorry for the trouble, one of my biggest issues with Godot is that the same game may work in different ways on different hardware. Let me know if it runs on PC for you!

(+1)

I would love to see a Android Version! It's a really cool concept!

This game may be a good candidate for an attempt at making a mobile version. Most of my others don't really work well because of pixel art or small clickable areas.

(+1)

go for it! I bet you would make it reach way more fans! I am going to probably play it if you do

(+1)

Hi. The tutorial level won't let me interact with the gramophone. Am I missing something?

Use a power to move the vampire girl to the gramophone when she's close. Possession is the easiest, but you can use Spook to push her there too.

(+1)

Seems like a good start, though I have had some issues with levels starting up without the needed tiles for the goals, and I can't seem to get the vampire girl to go into a bath

Yea level generation can get a bit bugged for small areas if player start position is close to the center, that's on my list of things to patch. There's no limit or penalty to resetting a level in this version, so you can force things to appear if they don't. Characters will only go into the bath naked, every other object interaction works for both states and shows different animations.