Version 2 is looking great! I've already played through it twice, both times having a rough early start, but I have managed to see one of the new lewd events.
If possible, can I get a hint as to how to find or who is part of the other event? The one I've already seen is the one without Ram.
Speaking of Ram, man did he love running away from whoever I was trying to get him together with. I don't know if the AI was just giving me unlucky rolls or if it's been changed to start events if Percy is further away.
I've also been trying to figure out if one change was intentional or not. Since events end the turn that you see them, if you view one event while another one is going on with two other characters simultaneously, you have to choose which one to view and which one to give up.
The two events in this version can only happen in hidden rivers. One require Espa and Fio and the other needs Ram, Espa and Fio. Both girls need to be quite accustomed to Ram's advances for the 3 character event to take place, so it usually happens in later quests. The Tiny Island mission was added in to make the new events more likely to happen, so it's the best place to see them.
When choosing a tile to go to, characters prefer darkened tiles where events can happen. So having them near a cluster of such tiles will often keep them in that area. It is all RNG based however.
I have rewritten chunks of the code for handling events several times now, so I don't fully remember how it was in V2, but in V3 only the event you have seen ends on the next turn and not any other ones around the map.
Well, after playing another run through, I didn't get the event you were describing. I actually got a different event. During the third quest with Miwi, I ended up finding her and Ram together. Didn't know if that was intended or if you were excluding side character events with the new event count.
I figured, but I thought asking anyways would clear everything up. I guess Ram just felt like taking his sweet time. Me and my luck with RNG, am I right?
That's really helpful to know. I'm sure I'll be playing version 3 as soon as possible whether that's the public release or if I get to a point where I can comfortably support the game.
Looking forward to finding that other river scene and getting further with Miwi, Cetra, and the other side characters that will eventually be added in.
Been excited for version 2 since it was announced and the quality of life improvements are really helpful! Much easier to get quests done and see scenes in one day or two until you get to later quests. I'm pretty sure I found both new scenes as well, turning a tile feature that I disliked into something I'm excited to get is fantastic.
Are you thinking about having a Patreon as well? I'd love to give support for this game!
I have a SubscribeStar account. I don't think I would last on Patreon with their heavy-handed approach to creators. I'm really happy to hear that you liked V2! Drop in next month for minesweeper boss battles.
Yes the long awaited wait button is coming on May 7th along with a bunch of other features. The event you're seeing with the receptionist is most likely the dummy event that places her on the other end of the counter, it wont show up on the map in the version 2 update.
The turn timer has been cranked up in many of the new quests. The development of the game is oriented around replayability, so I'm not as scared of events not being seen in a single game as I am of scene repetition. There will be more erotic options in the future as new love interests and rivals get added to the game. The types of characters are voted on by my supporters, but I don't think that the animal traders would win too many votes...
Thanks for the response! And sounds great! can't wait to play the next update in May! Keep up the good work, and its fine I was just being a perv, and suggestion something really out there.(Monsters still might be a good idea though. unless your adding some monster "rivals")
I honestly just kind feel like Percy is just Asexual, doesn't really seem to bothered. But getting him laid would be fun XD
Oh! maybe toss a futa in there if folks want it!
Maybe a cute femboy/trap?
You probably already have oceans of ideas so i should really stop.
And do you do you're own art? Cause the sprite and everything are adorable.
Ideas are always welcome, post as many as you like. It's always good to get a sense of the content players want to see added.
A futa character is already in the process of being added for version 3. I do like traps, but I would need some inspiration on how to incorporate a character like that into the game in a way that makes sense. Maybe in a future project. You can also give my other game a try, it features both futa and trap characters in it.
Percy's knowledge and opinions on what his teammates are up to are deliberately ambiguous. It allows players to mentally choose a scenario that they prefer.
The only resources I rely on are the music tracks. All of the art, code and other assets are my own work. I'm happy to hear that you like the sprites, thank you!
Hmmmm could just have him function like Espa and be a climb/dex helper. Oh maybe have them be able to pick Locked chests as well! You might already have a spot for that but felt like making the suggestion. Hell could make the joke that its Espa's twin brother XD.
I was looking at that imp game, ill have to give it a shot!
Oh I had a fun idea! What if you could make Precy the trap?
This could actually become one of the greatest eroge of all time! Summer Sweepers is representative of the direction all lewd games should be taking: simple, fun gameplay that meaningfully ties to the cute and digestible interactions between characters. Not to mention it's entirely NTR!! It's a small game currently, but it already does so many little things right that I don't even feel like going through them all. I think my favorite emergent detail is the feeling of seeing characters organically decide to disobey my orders to go frolic with each other behind my back.<3
I really can't overstate how great of a framework this is. Please continue working on it, and feel free to play it even in this early state if you're thinking about giving it a try!
Thank you, I am very grateful for your words of support!
I played one too many NTR games where the lewd content was linked with losing the game, which somewhat ruins the core concept of the kink for me. The player should want to succeed and be rewarded for succeeding, but not directly with more erotic content because that too ruins the spirit of NTR. I set out to make a game where the sexual events would be integrated in a non-linear way parallel to the core game. I wanted fun gameplay with the erotica as a side-show that the player somewhat feels in control of, but is ultimately powerless to suppress.
I am making new content every week and updates to the game are well on their way. Last week's work included the addition of a new rival character and boss battles. I'm delighted to hear that you liked the game, that is absolutely the main reason I choose to work on such projects 💗
I'd like to preface my comment with a few things. I am a very bad minesweeper player. My success with puzzles is very inconsistent. All that being said, I think this game is very well put together at a fundamental level. It works well enough to get me invested for more than one run which is saying something. I even got to see a couple of the more lewd scenes so it's pretty accessible. I enjoy the art and layout of the game itself. I can't say this game is built poorly in the slightest.
The only complaints I have are either minor issues or quality of life issues, both can be sorted out in time. It's already been stated and noted, but I do have to mention that the objective clarity and sphinx puzzles could use a bit of touching up. I'd also personally like to see a bit more clarity for scenes that happen in the span of 1-2 turns, like the receptionist in the hotel. I didn't get to see that one happen at all. Maybe that's a fault of mine for not having very good predictive timing, but my point still stands.
As an aside, I'd also really like to see a change to the current dialogue. Some scenes are going to be repeated. That's just how the game works. I'd like it if the more those repeat scenes are viewed, the more of the dialogue you decipher, like changing the scribbles to actual script. That would make them more interesting in my opinion. I'm no game dev, so I couldn't exactly say whether or not that's a viable option. My guess is that you'd have to run a condition check that says something along the lines of, "if 'scene' has been viewed X or more times, change dialogue lines to..."
All in all, I'm happy with the game and hopeful for more positive progress in the upcoming updates! Best of luck to the dev(s)!
Thank you, I'm very happy to hear that you have enjoyed it. I have been considering adding an ability to send a teammate to the sphinx puzzles to figure out the solution for you or at least give you a hint if you're stuck.
The receptionist at the desk isn't really a scene at all, it's just considered one by my code, future updates won't show the "!" on the map. In the coming update events will also remain for longer on the map but only play once if you have visited the location. This should cut down on both the repetition and annoyance of having the characters unavailable.
The idea of decipherable dialogue is neat, but I think I'd prefer to spend the time just adding more text variations instead. I already have it set up so that each scene can have several dialogue levels and adding more isn't too difficult. As more scenes and variations are added to the overall pool, repetition will go down.
I would appreciate that as I can't seem to get the sphinx puzzles down for the life of me. I've played through a second time, doing much better and getting a couple more lewd scenes. I could have sworn I had it right but it didn't work out, so I'll have to try a different combination next run.
On the topic of lewd scenes, are there only oral scenes currently? If so, do you plan to expand to more types of scenes? If not, I guess I should do better at minesweeping and see them myself.
That works too. If less scene repeats are planned for the future, that's still progress. As long as it doesn't impede in the scenes most people came to see, I'm all for it. Best of luck!
You've probably already seen all the sexual content this version has to offer. More scenes are coming soon for the current cast of characters as well as a couple of new ones a little later into the future. I plan to steadily add a few new sexual encounters to the game with every major update.
You'll have an easier time figuring out what you've done wrong in Sphinx puzzles in the coming patch. The game will list the changes done to each tile, so you'll be able to count exactly how many candles you've lit or which pillars are activated without revisiting all the previous locations.
I'll keep an eye on how much trouble players are having with my puzzles. They're a large part of all of the games I made so far, but I understand that unlike a more physical or tactical challenge, they can become very frustrating if they just don't click with the player. Hint systems for cases where puzzles bar game progress are probably a must.
It's extremely annoying that you can't pull up the quest log, I keep forgetting what I should be doing after running around for several minutes.
The pirate Sphinx puzzle doesn't make any sense to me, it says to light up one candle for each of them yet there's plenty of ways to interpret that. It says that they started as six, okay so we light up six candles, wait no three left, okay 3 then, no one more joined, okay so that's 4? Wait no they doubled so that's 8 candles then, but no... Fuck it is it 12? I still don't know. I solved the color puzzle with ease for comparison.
And what about the zombie one? Once I've uncovered the entire map there's nothing left to dig up, there are no pots, there's only monkeys and rabbits that sell matches and other ways to make matches, and there's two fucking Sphinxes that contradict each other. All in all, the light candle puzzles are cancer. Sexy sphinx though, some interaction with that'd be cool.
Also a few of the maps you just go back and forth 23 times to wait for their attacks to refresh so you can get rid of a mine just to find the last chest, which often ends up in one or more days being spent for nothing.
Otherwise, it's a fun little game with minor hentai content, not much to do though since there's nothing you can do with the money and there is no interaction with the scenes. Also it gets a bit repetitive watching the same scene 1000 times wasting turns hoping there's gonna be something new.
Definitely agree with keeping the quest conditions visible in game view somewhere, I'll add that in. An option to abandon an active quest will also be added in the future for those who get stuck.
I realize that the sphinx puzzles are not something for everyone and once more quests are added in they will go into their own separate quest branch.
Scene repetition is something that's being worked on. The progression will be a bit more clear in the upcoming patch and individual events will only be viewable once before the scene ends.
Thank you for the review, detailed critique helps me improve my content.
Great game so far hope you continue to make this. I hope you add a way to tell what level the scenes are at one day as i had them all reset before when i had only 3 days left
You mean the character events? They do intentionally partially reset after some of the more lewd encounters and river baths. They ramp back up fairly quickly afterwards. The exact balance is not great at the moment, it's something I'll try to adjust in the future.
I'm glad you enjoyed it! The next update is already in the works.
I'm a bit stuck on the sphynx puzzle. I've read the riddle, and I've seen that there are 3 red and 3 blue pillars, and from what I ca tell my solution makes sense? Can't seem figure out what I'm doing wrong. Interesting concept though! Well done!
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Version 2 is looking great! I've already played through it twice, both times having a rough early start, but I have managed to see one of the new lewd events.
If possible, can I get a hint as to how to find or who is part of the other event? The one I've already seen is the one without Ram.
Speaking of Ram, man did he love running away from whoever I was trying to get him together with. I don't know if the AI was just giving me unlucky rolls or if it's been changed to start events if Percy is further away.
I've also been trying to figure out if one change was intentional or not. Since events end the turn that you see them, if you view one event while another one is going on with two other characters simultaneously, you have to choose which one to view and which one to give up.
Very much looking forward to playing version 3!
The two events in this version can only happen in hidden rivers. One require Espa and Fio and the other needs Ram, Espa and Fio. Both girls need to be quite accustomed to Ram's advances for the 3 character event to take place, so it usually happens in later quests. The Tiny Island mission was added in to make the new events more likely to happen, so it's the best place to see them.
When choosing a tile to go to, characters prefer darkened tiles where events can happen. So having them near a cluster of such tiles will often keep them in that area. It is all RNG based however.
I have rewritten chunks of the code for handling events several times now, so I don't fully remember how it was in V2, but in V3 only the event you have seen ends on the next turn and not any other ones around the map.
Thank you for playing!
Well, after playing another run through, I didn't get the event you were describing. I actually got a different event. During the third quest with Miwi, I ended up finding her and Ram together. Didn't know if that was intended or if you were excluding side character events with the new event count.
I figured, but I thought asking anyways would clear everything up. I guess Ram just felt like taking his sweet time. Me and my luck with RNG, am I right?
That's really helpful to know. I'm sure I'll be playing version 3 as soon as possible whether that's the public release or if I get to a point where I can comfortably support the game.
Looking forward to finding that other river scene and getting further with Miwi, Cetra, and the other side characters that will eventually be added in.
Don't worry about finding everything right away with each release, all of the events will be available in future versions too.
Been excited for version 2 since it was announced and the quality of life improvements are really helpful! Much easier to get quests done and see scenes in one day or two until you get to later quests. I'm pretty sure I found both new scenes as well, turning a tile feature that I disliked into something I'm excited to get is fantastic.
Are you thinking about having a Patreon as well? I'd love to give support for this game!
Still one of the best horny games on itch
I have a SubscribeStar account. I don't think I would last on Patreon with their heavy-handed approach to creators. I'm really happy to hear that you liked V2! Drop in next month for minesweeper boss battles.
A suggestion so folks can get more of them sweet sweet sexy scenes. Maybe add more to the turn timer? like 100 maybe 125?
ALso i keep seeing the desk lady getting a ! and trying to get to her, but I keep having troubles, any suggestions?
Oh and i can't seem to see the wait in place button. Not sure if thats been implemented.
Also sorry for editing more, but you thinking of having other erotic options? Like Maybe some bandits? or if your daring, the animal merchants XD
Yes the long awaited wait button is coming on May 7th along with a bunch of other features. The event you're seeing with the receptionist is most likely the dummy event that places her on the other end of the counter, it wont show up on the map in the version 2 update.
The turn timer has been cranked up in many of the new quests. The development of the game is oriented around replayability, so I'm not as scared of events not being seen in a single game as I am of scene repetition. There will be more erotic options in the future as new love interests and rivals get added to the game. The types of characters are voted on by my supporters, but I don't think that the animal traders would win too many votes...
Thanks for playing!
Thanks for the response! And sounds great! can't wait to play the next update in May! Keep up the good work, and its fine I was just being a perv, and suggestion something really out there.(Monsters still might be a good idea though. unless your adding some monster "rivals")
I honestly just kind feel like Percy is just Asexual, doesn't really seem to bothered. But getting him laid would be fun XD
Oh! maybe toss a futa in there if folks want it!
Maybe a cute femboy/trap?
You probably already have oceans of ideas so i should really stop.
And do you do you're own art? Cause the sprite and everything are adorable.
Stay safe! and keep up the great work!
Ideas are always welcome, post as many as you like. It's always good to get a sense of the content players want to see added.
A futa character is already in the process of being added for version 3. I do like traps, but I would need some inspiration on how to incorporate a character like that into the game in a way that makes sense. Maybe in a future project. You can also give my other game a try, it features both futa and trap characters in it.
Percy's knowledge and opinions on what his teammates are up to are deliberately ambiguous. It allows players to mentally choose a scenario that they prefer.
The only resources I rely on are the music tracks. All of the art, code and other assets are my own work. I'm happy to hear that you like the sprites, thank you!
Hmmmm could just have him function like Espa and be a climb/dex helper. Oh maybe have them be able to pick Locked chests as well! You might already have a spot for that but felt like making the suggestion. Hell could make the joke that its Espa's twin brother XD.
I was looking at that imp game, ill have to give it a shot!
Oh I had a fun idea! What if you could make Precy the trap?
Percy in a dress stealing Ram from the girls is actually something I had on my mind as a joke ending for a while now.
This could actually become one of the greatest eroge of all time! Summer Sweepers is representative of the direction all lewd games should be taking: simple, fun gameplay that meaningfully ties to the cute and digestible interactions between characters. Not to mention it's entirely NTR!! It's a small game currently, but it already does so many little things right that I don't even feel like going through them all. I think my favorite emergent detail is the feeling of seeing characters organically decide to disobey my orders to go frolic with each other behind my back.<3
I really can't overstate how great of a framework this is. Please continue working on it, and feel free to play it even in this early state if you're thinking about giving it a try!
Thank you, I am very grateful for your words of support!
I played one too many NTR games where the lewd content was linked with losing the game, which somewhat ruins the core concept of the kink for me. The player should want to succeed and be rewarded for succeeding, but not directly with more erotic content because that too ruins the spirit of NTR. I set out to make a game where the sexual events would be integrated in a non-linear way parallel to the core game. I wanted fun gameplay with the erotica as a side-show that the player somewhat feels in control of, but is ultimately powerless to suppress.
I am making new content every week and updates to the game are well on their way. Last week's work included the addition of a new rival character and boss battles. I'm delighted to hear that you liked the game, that is absolutely the main reason I choose to work on such projects 💗
I'd like to preface my comment with a few things. I am a very bad minesweeper player. My success with puzzles is very inconsistent. All that being said, I think this game is very well put together at a fundamental level. It works well enough to get me invested for more than one run which is saying something. I even got to see a couple of the more lewd scenes so it's pretty accessible. I enjoy the art and layout of the game itself. I can't say this game is built poorly in the slightest.
The only complaints I have are either minor issues or quality of life issues, both can be sorted out in time. It's already been stated and noted, but I do have to mention that the objective clarity and sphinx puzzles could use a bit of touching up. I'd also personally like to see a bit more clarity for scenes that happen in the span of 1-2 turns, like the receptionist in the hotel. I didn't get to see that one happen at all. Maybe that's a fault of mine for not having very good predictive timing, but my point still stands.
As an aside, I'd also really like to see a change to the current dialogue. Some scenes are going to be repeated. That's just how the game works. I'd like it if the more those repeat scenes are viewed, the more of the dialogue you decipher, like changing the scribbles to actual script. That would make them more interesting in my opinion. I'm no game dev, so I couldn't exactly say whether or not that's a viable option. My guess is that you'd have to run a condition check that says something along the lines of, "if 'scene' has been viewed X or more times, change dialogue lines to..."
All in all, I'm happy with the game and hopeful for more positive progress in the upcoming updates! Best of luck to the dev(s)!
Thank you, I'm very happy to hear that you have enjoyed it. I have been considering adding an ability to send a teammate to the sphinx puzzles to figure out the solution for you or at least give you a hint if you're stuck.
The receptionist at the desk isn't really a scene at all, it's just considered one by my code, future updates won't show the "!" on the map. In the coming update events will also remain for longer on the map but only play once if you have visited the location. This should cut down on both the repetition and annoyance of having the characters unavailable.
The idea of decipherable dialogue is neat, but I think I'd prefer to spend the time just adding more text variations instead. I already have it set up so that each scene can have several dialogue levels and adding more isn't too difficult. As more scenes and variations are added to the overall pool, repetition will go down.
I would appreciate that as I can't seem to get the sphinx puzzles down for the life of me. I've played through a second time, doing much better and getting a couple more lewd scenes. I could have sworn I had it right but it didn't work out, so I'll have to try a different combination next run.
On the topic of lewd scenes, are there only oral scenes currently? If so, do you plan to expand to more types of scenes? If not, I guess I should do better at minesweeping and see them myself.
That works too. If less scene repeats are planned for the future, that's still progress. As long as it doesn't impede in the scenes most people came to see, I'm all for it. Best of luck!
You've probably already seen all the sexual content this version has to offer. More scenes are coming soon for the current cast of characters as well as a couple of new ones a little later into the future. I plan to steadily add a few new sexual encounters to the game with every major update.
You'll have an easier time figuring out what you've done wrong in Sphinx puzzles in the coming patch. The game will list the changes done to each tile, so you'll be able to count exactly how many candles you've lit or which pillars are activated without revisiting all the previous locations.
I'll keep an eye on how much trouble players are having with my puzzles. They're a large part of all of the games I made so far, but I understand that unlike a more physical or tactical challenge, they can become very frustrating if they just don't click with the player. Hint systems for cases where puzzles bar game progress are probably a must.
It's extremely annoying that you can't pull up the quest log, I keep forgetting what I should be doing after running around for several minutes.
The pirate Sphinx puzzle doesn't make any sense to me, it says to light up one candle for each of them yet there's plenty of ways to interpret that. It says that they started as six, okay so we light up six candles, wait no three left, okay 3 then, no one more joined, okay so that's 4? Wait no they doubled so that's 8 candles then, but no... Fuck it is it 12? I still don't know. I solved the color puzzle with ease for comparison.
And what about the zombie one? Once I've uncovered the entire map there's nothing left to dig up, there are no pots, there's only monkeys and rabbits that sell matches and other ways to make matches, and there's two fucking Sphinxes that contradict each other. All in all, the light candle puzzles are cancer. Sexy sphinx though, some interaction with that'd be cool.
Also a few of the maps you just go back and forth 23 times to wait for their attacks to refresh so you can get rid of a mine just to find the last chest, which often ends up in one or more days being spent for nothing.
Otherwise, it's a fun little game with minor hentai content, not much to do though since there's nothing you can do with the money and there is no interaction with the scenes. Also it gets a bit repetitive watching the same scene 1000 times wasting turns hoping there's gonna be something new.
Definitely agree with keeping the quest conditions visible in game view somewhere, I'll add that in. An option to abandon an active quest will also be added in the future for those who get stuck.
I realize that the sphinx puzzles are not something for everyone and once more quests are added in they will go into their own separate quest branch.
Scene repetition is something that's being worked on. The progression will be a bit more clear in the upcoming patch and individual events will only be viewable once before the scene ends.
Thank you for the review, detailed critique helps me improve my content.
Great game so far hope you continue to make this. I hope you add a way to tell what level the scenes are at one day as i had them all reset before when i had only 3 days left
You mean the character events? They do intentionally partially reset after some of the more lewd encounters and river baths. They ramp back up fairly quickly afterwards. The exact balance is not great at the moment, it's something I'll try to adjust in the future.
I'm glad you enjoyed it! The next update is already in the works.
I'm a bit stuck on the sphynx puzzle. I've read the riddle, and I've seen that there are 3 red and 3 blue pillars, and from what I ca tell my solution makes sense? Can't seem figure out what I'm doing wrong. Interesting concept though! Well done!
Exactly two blue and one red pillar glowing is the solution, the rest should remain empty.
To finish the puzzle head back to the Sphinx and the option Act->Solve should become available.