⭐V6 Announced!


Version 6 of Familiar Finders will be publicly available for download starting on June 14th.

-V6 Changelog-

New Additions

  • 21 new animations.
  • 13 maps split among 2 new areas and 2 side-paths.
  • 2 gods.
  • 6 divine powers.
  • 4 familiars. (2 return from from an earlier version with new powers.)
  • 4 trader encounters.
  • A sky tileset.
  • A story event and 6 books of lore.
  • 4 quests. (To unlock and explore new areas.)

Balance Changes

  • Haunting Tune spell changed to Binding Waltz. Now pulls two horizontal encounters together. (Old effect was oddly specialized and more useful for scouting than moment.)
  • Equal Exchange and Ghost Tricks spells can now target any type of encounter.
  • Land Twister spell can now target walls.
  • Slep, piety for leftover darkness is now 1 instead of 2.
  • Orni, piety for fongo fruit use is now 25 instead of 30.
  • Broxi and Baeri, piety for coin use is now 3 instead of 4.
  • Wayvy, Downpour now counts the new puddles as part of the total amount.
  • Nosy familiar and Starfish familiar now have more commonly available favorite items.
  • Familiars that give starting piety now give 6 per trait level instead of 4.
  • Fluffy Dog familiar now gives 4 max hp per trait level instead of 2.
  • Changed "Goddess Garden", "Thirsty Animals", and "Archipelago Dance" puzzle maps to add new trade spots and make them a bit easier.
  • Shovels are now effective against slimes.
  • Adjusted some other item scouting effects.

Bug Fixes

  • Fixed bug where anomaly info could be visible even in full shadow.
  • Fixed bug where Piper being taken to a lair would skip the story segment.
  • Fixed bug where slimes from anomalies could be placed on top of allies.
  • Fixed possible bugs where lairs could potentially be moved.
  • Fixed bug where restarting the game after loading didn't clear the selected familiar.

Other Changes

  • Various changes to map layouts and available encounters. New start locations.
  • Art changes for some traders. (They still do the same actions.)
  • Art changes for signs, replaced them with books.
  • Broxi and Baeri unlock got moved to a side-path in Howling Grove.
  • Improved lair placement code.
  • Improved map initialization code.
  • Various other code improvements.
  • Cliff renamed to Mossy Cliff, and is now counted as both rock and plant for piety rewards.
  • Wayvy, "Cascade" description now specifies that it creates impassible water.

-Early access to the V6 update is available through SubscribeStar-



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