Really like this game. Only thing that I felt was missing was perhaps a 'bad end' scene if you take too long to rescue at the end of the game, but it's still more than fun without that.
Thanks for playing! The videos offer a view of what happens if you fumble the rescue, I wanted to offer a way to complete the adventure even if the queen turned out to be too hard to defeat.
Those are nice too! Still working on finding all the scenes and endings. I just was surprised when the timer ran out and nothing more happened, so it caught me off guard at first. But I can respect just letting the videos be sort of the lead up and then what happens after being unknown.
just out of curiosity is there a way to view the pixel art sheets in their entirety? There are animations i am still finding that i haven't seen before and would love to look through them all, I'm just unsure how i would go about doing that
Not the sprite sheets, but the gallery has a collection of every animation in the game and a few bonus ones. The only way to see the original sheets is to decompile the game in some way.
It was more of a misunderstanding than something that really said, "I understand." I'm just looking for that, that you adapt Wolf Dage9n to Android. My brother said that you were good, that's why I came.
I want you to create a mobile version of Wolf Dageon. I like that game and my brother told me that you were good so I came but I didn't ask you to make a version of your games.
It's very rare for me to send private messages to anyone. You will only find messages belonging to me in Itch comments, my Discord server, and Subscribestar.
I said in the previous ones that you create a game, not that you adapt, it's obvious that it's difficult that's why I didn't talk about adapting, it was erased in not adapting and it was put without those letters since the fucking concealer erases it
If it's simple to make a mobile version I will make one. Even Summer Sweepers which is a significantly easier game to port was too difficult to move to Android. Any time I finish an update I have another one due in 2-4 weeks, I cannot afford to spend more than a day or two on older games, and that isn't enough time to port them.
I've briefly tried adding android support for some of my games, but I don't think it's possible because of how many different resolutions mobile devices can have. Pixel art graphics look best if they are scaled up evenly. There are also a variety of other difficulties involved.
Yes, it's a lot of work to add support for many devices. It could take weeks or even a month to get something serviceable and I do not have that much time available.
Pretty good game overall, characters can be funny, porn can be hot. Only issue I end up with is trying to figure out which item is which sometimes when combining things.
Part of the issue is combined items can sometimes not be as worthwhile after the fact, though part of an issue is that item combination options remain lit up even when the item is combined (As an example, options involving the Ancient Battery are still lit up as if they are available after you have used it for something else)
Probably not, it's proven to be too difficult in my experiments with the concept. The map is too small and unreliable and there are issues related to resolutions and scaling that are not easy to resolve. This is probably an easier game to fit into mobile devices than my newer pixelated games, but it's still a lot of work and I'm not sure if I'll ever find the time.
game is extremely unforgiving at times, even on the lowest difficulty, especially if you're going for the lock challenges, since the opportunity to do those only occurs on the hardest difficulty of those missions. it's a real pain getting to the threshold needed. fun game, just my opinion on that part.
I tried to make it a bit more accessible in terms of difficulty over the various updates. The lock challenges were the final major addition, and are sort of meant to be a bonus for experienced players.
Full screen doesn't actually change the game size, just the window size itself. Any chance my computer just doesn't allow it? I'm running the 32bit version as I only have access to my old laptop atm.
Fullscreen is a borderless window rather than exclusive. This allows switching to other windows without waiting for screen resolutions to change, but I think that it's possible that it may not work as intended on older machines. Many old games only supported exclusive fullscreen modes.
Ah I gotcha. It doesn't make it unplayable so it isn't that big a deal to me, just had a hard time reading some text every now and then due to the size but it's alright. Thanks for the help though. The game is pretty damn fun. I'll check out your others when I finish this one.
← Return to game
Comments
Log in with itch.io to leave a comment.
Really like this game. Only thing that I felt was missing was perhaps a 'bad end' scene if you take too long to rescue at the end of the game, but it's still more than fun without that.
Thanks for playing! The videos offer a view of what happens if you fumble the rescue, I wanted to offer a way to complete the adventure even if the queen turned out to be too hard to defeat.
Those are nice too! Still working on finding all the scenes and endings. I just was surprised when the timer ran out and nothing more happened, so it caught me off guard at first. But I can respect just letting the videos be sort of the lead up and then what happens after being unknown.
just out of curiosity is there a way to view the pixel art sheets in their entirety? There are animations i am still finding that i haven't seen before and would love to look through them all, I'm just unsure how i would go about doing that
Not the sprite sheets, but the gallery has a collection of every animation in the game and a few bonus ones. The only way to see the original sheets is to decompile the game in some way.
It was more of a misunderstanding than something that really said, "I understand." I'm just looking for that, that you adapt Wolf Dage9n to Android. My brother said that you were good, that's why I came.
I want you to create a mobile version of Wolf Dageon. I like that game and my brother told me that you were good so I came but I didn't ask you to make a version of your games.
What is Wolf Dageon? I cannot find any information about that game. It's not one of mine.
I'll send it to you and you'll see it. Send me your discord.
Also, a guy wrote to me privately saying it was you and said rude things to me, that's why my negative response
It's very rare for me to send private messages to anyone. You will only find messages belonging to me in Itch comments, my Discord server, and Subscribestar.
I said in the previous ones that you create a game, not that you adapt, it's obvious that it's difficult that's why I didn't talk about adapting, it was erased in not adapting and it was put without those letters since the fucking concealer erases it
I'm talking about adapting it to wolf dageon since the creator said to do whatever you want with it
I talked about wolf dageon if you can adapt to android I wasn't talking about your already made games
If it's simple to make a mobile version I will make one. Even Summer Sweepers which is a significantly easier game to port was too difficult to move to Android. Any time I finish an update I have another one due in 2-4 weeks, I cannot afford to spend more than a day or two on older games, and that isn't enough time to port them.
I've briefly tried adding android support for some of my games, but I don't think it's possible because of how many different resolutions mobile devices can have. Pixel art graphics look best if they are scaled up evenly. There are also a variety of other difficulties involved.
Yes, it's a lot of work to add support for many devices. It could take weeks or even a month to get something serviceable and I do not have that much time available.
Pretty good game overall, characters can be funny, porn can be hot. Only issue I end up with is trying to figure out which item is which sometimes when combining things.
Thank you! You can track who makes what using the phone, but I guess that I never really added hint text for item names after they are purchased.
Part of the issue is combined items can sometimes not be as worthwhile after the fact, though part of an issue is that item combination options remain lit up even when the item is combined (As an example, options involving the Ancient Battery are still lit up as if they are available after you have used it for something else)
Hiding impossible item combinations is a good suggestion. If I make another patch, that's certainly something I can look into.
Do you plan to release Android support?
Probably not, it's proven to be too difficult in my experiments with the concept. The map is too small and unreliable and there are issues related to resolutions and scaling that are not easy to resolve. This is probably an easier game to fit into mobile devices than my newer pixelated games, but it's still a lot of work and I'm not sure if I'll ever find the time.
game is extremely unforgiving at times, even on the lowest difficulty, especially if you're going for the lock challenges, since the opportunity to do those only occurs on the hardest difficulty of those missions. it's a real pain getting to the threshold needed. fun game, just my opinion on that part.
I tried to make it a bit more accessible in terms of difficulty over the various updates. The lock challenges were the final major addition, and are sort of meant to be a bonus for experienced players.
Full screen doesn't actually change the game size, just the window size itself. Any chance my computer just doesn't allow it? I'm running the 32bit version as I only have access to my old laptop atm.
Fullscreen is a borderless window rather than exclusive. This allows switching to other windows without waiting for screen resolutions to change, but I think that it's possible that it may not work as intended on older machines. Many old games only supported exclusive fullscreen modes.
Ah I gotcha. It doesn't make it unplayable so it isn't that big a deal to me, just had a hard time reading some text every now and then due to the size but it's alright. Thanks for the help though. The game is pretty damn fun. I'll check out your others when I finish this one.