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(+1)

Another hidden gem from Impy!

Unlike many other erotic games (e.g., plain VNs), this one is actually fun to play and explore. The combat mechanics are simple but add sufficient depth and encourage progression.

As is usual for this author, characters are non-trivial and memorable, and the situations with them are diverse enough to want to unlock as much hidden content as possible.

Nice work!

(+1)

I'm happy that you liked it! Monster Monsoon is probably the biggest and most ambitious game I've made so far. It used to just have still sprites for everything like Bastion, but it fully came to life after Hexagum animated them. We hope to do the same sort of thing in the Bastion sequel.

(+1)

Oh, I'm very intrigued to see how you guys use these advancements in the Bastion sequel :)

The animations really add to the atmosphere, but first and foremost, I really like your pixel art style. It's catchy and memorable (in my opinion).

Also, regarding the volume of Monster Monsoon, it's awesome that there are so many side quests. Because of this, it makes you want to return to the game even after completing it for both characters.

All in all, thank you once more for amazing games ;)

(+1)

I always enjoy having a variety of endings to offer new reasons to replay my games. I don't expect players to try to get 100% of everything immediately, usually getting an ending or two and coming back to the game in a few months or years to see more of it is the sort of experience that I would recommend.

(+2)

Really like this game. Only thing that I felt was missing was perhaps a 'bad end' scene if you take too long to rescue at the end of the game, but it's still more than fun without that.

(+2)

Thanks for playing! The videos offer a view of what happens if you fumble the rescue, I wanted to offer a way to complete the adventure even if the queen turned out to be too hard to defeat.

(+1)

Those are nice too! Still working on finding all the scenes and endings. I just was surprised when the timer ran out and nothing more happened, so it caught me off guard at first. But I can respect just letting the videos be sort of the lead up and then what happens after being unknown.

(+1)

just out of curiosity is there a way to view the pixel art sheets in their entirety? There are animations i am still finding that i haven't seen before and would love to look through them all, I'm just unsure how i would go about doing that

Not the sprite sheets, but the gallery has a collection of every animation in the game and a few bonus ones. The only way to see the original sheets is to decompile the game in some way.

(-1)

It was more of a misunderstanding than something that really said, "I understand." I'm just looking for that, that you adapt Wolf Dage9n to Android. My brother said that you were good, that's why I came.

(-1)

I want you to create a mobile version of Wolf Dageon. I like that game and my brother told me that you were good so I came but I didn't ask you to make a version of your games.

What is Wolf Dageon? I cannot find any information about that game. It's not one of mine.

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I'll send it to you and you'll see it. Send me your discord.

(-1)

Also, a guy wrote to me privately saying it was you and said rude things to me, that's why my negative response

It's very rare for me to send private messages to anyone. You will only find messages belonging to me in Itch comments, my Discord server, and Subscribestar.

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I said in the previous ones that you create a game, not that you adapt, it's obvious that it's difficult that's why I didn't talk about adapting, it was erased in not adapting and it was put without those letters since the fucking concealer erases it

(-1)

I'm talking about adapting it to wolf dageon since the creator said to do whatever you want with it

(-1)

I talked about wolf dageon if you can adapt to android I wasn't talking about your already made games

Deleted 295 days ago

If it's simple to make a mobile version I will make one. Even Summer Sweepers which is a significantly easier game to port was too difficult to move to Android. Any time I finish an update I have another one due in 2-4 weeks, I cannot afford to spend more than a day or two on older games, and that isn't enough time to port them.

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I've briefly tried adding android support for some of my games, but I don't think it's possible because of how many different resolutions mobile devices can have. Pixel art graphics look best if they are scaled up evenly. There are also a variety of other difficulties involved.

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Yes, it's a lot of work to add support for many devices. It could take weeks or even a month to get something serviceable and I do not have that much time available.

(+1)

Pretty good game overall, characters can be funny, porn can be hot. Only issue I end up with is trying to figure out which item is which sometimes when combining things.

Thank you! You can track who makes what using the phone, but I guess that I never really added hint text for item names after they are purchased.

(+1)

Part of the issue is combined items can sometimes not be as worthwhile after the fact, though part of an issue is that item combination options remain lit up even when the item is combined (As an example, options involving the Ancient Battery are still lit up as if they are available after you have used it for something else)

Hiding impossible item combinations is a good suggestion. If I make another patch, that's certainly something I can look into.

(+1)

Do you plan to release Android support?

Probably not, it's proven to be too difficult in my experiments with the concept. The map is too small and unreliable and there are issues related to resolutions and scaling that are not easy to resolve. This is probably an easier game to fit into mobile devices than my newer pixelated games, but it's still a lot of work and I'm not sure if I'll ever find the time.

(+2)

game is extremely unforgiving at times, even on the lowest difficulty, especially if you're going for the lock challenges, since the opportunity to do those only occurs on the hardest difficulty of those missions. it's a real pain getting to the threshold needed. fun game, just my opinion on that part.

(+2)

I tried to make it a bit more accessible in terms of difficulty over the various updates. The lock challenges were the final major addition, and are sort of meant to be a bonus for experienced players.

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