⭐V7 Announced!
Familiar Finders » Devlog
⭐Version 7 of Familiar Finders will be publicly available for download starting on November 22nd.
This will be the last major update.
-V7 Changelog-
New Additions
- 58 animations.
- 8 new maps inside 4 puzzles.
- More ground terrain variety.
Balance Changes
- Increased xp gain for scouting anything by 1.
- Scouting higher-level encounters costs 1 more energy and scouting lower level ones costs 1 less.
- Reduced levels of all familiars by 3, increased scouting needed by 10 for Silly Elephant and 2 for all others.
- Reduced level of all rivals by 1.
- ALL items now reduce scouting cost by 1.
- Fast map completion quests no longer count dark tiles blocked by walls or water, but have lower requirements.
- Awaken Vampire spell no longer gives extra actions for adjacent creatures, vampires now scout creatures for free with a growing 60% (was 90%) bonus.
- Ghost Tricks spell now halves next scouting cost of main target.
- Heavenly Sight spell now recovers 5 times the energy and spell charges (was 6).
- Level drain spell now recovers 3 energy (was 4).
- Increased loyal golem bonus to 80% scouting (was 70%).
- Slep: now gains 2 (was 1) piety from skipping dark tiles, but no longer counts impassible tiles.
- Slep: "Nightfall" no longer counts impassible tiles.
- Slep: piety gain for exploring tiles while at max energy replaced by piety per each energy point gained beyond limit.
- Orni: reduced piety gain for using fongo fruit to 20 (was 25).
- Orni: "Dance of Spores" scouting bonus is now 70% (was 80%), amanitas collect extra leaves.
- Cock: "Confession" no longer checks for dark impassible tiles.
- Cock: "Conditioning" increases max energy by half of the overflow (was 4 per bead).
- Rocky: "Instant Erection" no longer requires for the walls to be visible.
- Fluf: "Scarecrow Servant" now scout crows for free, and has a growing 90% (was 60%) bonus.
- Marybane: reduced piety gain for revealing anomalies to 7 (was 8).
- Marybane: "Curse Party" can now spend a full prism to create a bonus anomaly. (This is meant to be both a piety boost and a punishment for overextending your stay. It was too easy to stock up on movement spells to have a reliable escape plan if the map got overfilled.)
- Pillar of Eyes anomaly no longer reveals other anomalies. (While possibilities of a cascade were an interesting danger, this effect was too beneficial for Marybane followers.)
- Spatial Rift anomaly now pulls everything (was half of everything).
- Shovels now work on meadows.
- Reworked "Floodwater Swamp" puzzle map.
- Reworked "Haunted Pyramid" puzzle map.
- Various other small puzzle map adjustments.
Bug Fixes
- Fixed map generation bug that biased some obstacle types.
- Eerie Lights and Wriggling Thing anomalies no longer affect dark tiles as intended.
- Any selected items or spells now deselect when encounter interaction buttons are pressed to prevent potential issues.
- Added mushrooms to Howling Grove maps for familiar event requirement.
- Talking to Yuna and other events you see in the tutorial will now save when you exit out of it.
Other Changes
- Added hint lines for walls on shadow map.
- Shadows now show magic orbs types.
- Allies will no longer approach encounters they cannot scout.
- Pull effects from "Ghost Tricks" and Spatial Rifts will not move the target if the new position is farther than the old one.
- Energy cost modification info is now shown in the results text.
- Spell animations can now play for solo companions.
- Various small adjustments for art, text, and other assets.
-Early access to the V7 update is available through SubscribeStar-
Get Familiar Finders
Familiar Finders
Lewd adventure, roguelike exploration!
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Comments
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Do you think this game will also be uploaded onto steam like your previous one? Personally I like having them there, but it's not that important.
Unfortunately not this one. Most of my most popular games didn't qualify for Steam's regulations even before the recent crackdowns. Familiar Finders was meant to be my first big game to get released on Steam, but now I just hope that it won't get deleted from Itch at some point. Plight of the Priestess is the only other game I have that may get a Steam release, and I'll try to keep the events in my next big project within what Steam and Itch allow. Hopefully it will appear on Steam in a couple of years, if no new rules get introduced while I'm making it.