⭐v1a Patch Released!


A big maintenance patch to fix some of the immediate issues that the game had after the jam release and add features that I didn't have quite enough time to complete before the deadline. There are 2 new lewd events and they are no longer presented as cutscenes, which was a compromise I had to make to get the game working on time. The party will now split up after the second time a rival is encountered and cleared. Gwynn gets taken if you have worked together to finish scouting, and Piper gets taken if he scouted the rival without help. Neither gets taken if you finished scouting the rival using a spell or avoided the encounter.

-v1a Changelog-

New Content

  • 2 new events.
  • Party will now split up after scouting rivals.
  • 2 new trader locations.
  • 1 new animal encounter.
  • Added silhouette shadows for encounters in nearby tiles.

Bug Fixes

  • Game waits 1 frame before loading new maps or menus. (This may help with a freeze bug that I haven't been able to replicate.)
  • Fixed bug where coins would only be subtracted from a single stack.
  • Fixed visual bug of spell textures not updating correctly when switching maps.
  • Fixed bug where scouting spells removed half cost status from encounters.
  • Fixed bug where scouting spells gave items.
  • Fixed bug where tools got deselected on use.
  • Fixed bug where dialogue animations did not always get cleaned up properly.
  • Discovery events now play when stepping close for first time instead of revealing shadow.
  • Items prioritize being added to slots that already have them.
  • Items are now subtracted before new ones are added when scouting.
  • Some visual bug fixes in interface.

Balance Changes

  • Rocks and sticks no longer recycle into more rocks and sticks.
  • Rebalanced recovery spell energy amounts.
  • Orbs only charge 1 spell. There's more of them now.
  • Rival positions are revealed.
  • You no longer return home automatically after capturing a familiar.
  • Rivals give bonus xp.
  • Various encounter rebalances.

Quality of Life Changes

  • Dialogue now waits for a frame after playing to reduce the change for misclicks.
  • Dialogue character names now have unique colors.
  • Added description to trader locations.
  • Various art and text adjustments.

Files

Finders v1a - Win.zip 61 MB
35 days ago
Finders v1a - Linux.zip 96 MB
35 days ago
Finders v1a - Mac.zip 83 MB
35 days ago
Finders v1a - Win32.zip 62 MB
35 days ago

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Comments

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(1 edit) (+1)

Great job this update, the 2nd event of the 2nd rival with Piper taken was so hilariously sad I kept chuckling like a moron for a while XD

I'm glad that you liked it! I usually aim for a bit of humor in my events, and it's always reassuring to hear that I'm hitting the mark.