⭐V2 Announced!


Version 2 of Girlfriend Saves the City will be publicly available for download starting on June 9th.

-V2 Changelog-

New Content

  • Lewd combat with 4 takedown animations.
  • New enemy with a defeat event.
  • New dating spot with 3 events.
  • New placeable building.
  • Some new sprites and portraits and various art touchups.

Gameplay Changes

  • Added pathfinding (temporarily activated when a character encounters a wall until the next jump or attack).
  • Lust no longer reduces resistance, resistance carries over between fights.
  • Max lust now grants a combat powerup.
  • 8 naughtiness is required to start gaining lust.
  • Events grant different amounts of naughtiness, the amount gained is displayed on screen.
  • Mood penalty for losing is now based on the number of remaining enemies (partial success matters!).
  • Church of Slep gives resistance instead of removing lust.
  • Rival heroes will only appear if their minions have been defeated at least once.
  • Removed victory requirement for dates.
  • Dating now costs 4 favor instead of 5.
  • Added 10 more combat turns.
  • Combat maps will generate a few additional jump spots now.
  • Various balance changes to items and buildings.

Big Fixes

  • Fixed a bug where sound settings did not get applied to the main menu.
  • Fixed bug where Heather couldn't visit buildings on the first tile of her patrol (you can't place them there anymore).
  • Fixed bug where returning a building back by clicking it again stopped the button from working until another was selected.
  • Camera can now pan even if it's locked while using the phone.

-Early access to the V2 update is available through SubscribeStar-



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Comments

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(+1)

It seems that you have been working really hard keep going!

(+1)

Thank you, it's always worth it!

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This may seem like a surprisingly fast update to those who have been following me on Itch for a while, since my recent update to Monster Monsoon hasn't even gone public yet. 

This year I am experimenting with developing a "big game" and a "small game" at the same time. Small games will get a chance to be promoted to big games around v3 or v4, but until then, they will get a two-week development slot instead of the four-week slot. This basically means that you'll see more frequent updates in general but the small game updates will have a bit less content.

(+1)

I'm interested to see the public release of the update. Sounds like there's already gonna be plenty new fun content and changes.

I hope you won't overwork yourself by working on multiple projects at once. I know it can be enticing to be efficient, but you gotta rest up once in a while too.

(+1)

I've been slowly trying to figure out the best way to make my games.

Two years ago I just had Summer Sweepers for a whole year and while some developers can spend many years on a single megaproject, that sort of approach is really not for me. I was so tired of the game by the end that I started making Monster Monsoon in my spare time.

Last year I decided to work on two games in parallel, switching every month. This felt a whole lot better and kept me more motivated, but it wasn't great for my audience since many of them had one game that they liked more than the other.

This year I want to have just one exciting major project at a time. The side-projects between updates are there to give me a break from the big game, and they're also my chance to try various game concepts before I commit a lot of time to one of my ideas.

I really hope that this new schedule works, but yes it does run the risk of tiring me out more than the last ones I tried. I think I've got to go for it while I've got the health and the energy and the world isn't in any crisis that could prevent me from working. I consider myself very lucky to be able to do what I do, so I want to give it my all while I can!

(+1)

I get you.

I had a whole lot more time to work on my game projects before I started to work a steady job.

Well, I wish good luck and can't wait to see what new you'll make in the future.

(+1)

Thank you! I hope for good luck for you too, I always enjoy checking out your games! You never know about the future, so I'm wishing for many more productive years ahead for both of us!