🧪Past Work and Future Plans!


The v1 release of this game was put together in its entirety in just one month for Strawberry Jam 7. My subscribers voted it as my next side-project based on the attached pitch illustration. I intend to make at least two big updates, with an option for this game to become my next major project after Monster Monsoon is finished if there's enough interest in seeing it taken further.

The scope of the jam didn't give me enough time to add the full cast. Expect to see the missing characters from the concept art as well as some familiar Saucertop residents from Monster Monsoon making an appearance in future updates! The idea of a shared setting between these two games was a very late decision, but I think that it will allow for some fun interactions and world-building to take place.

The combat system went through several revisions. My initial plan for was simple auto-resolved battles as shown in the pitch image, but I they just didn't sound like something that would keep the players engaged. I wanted to keep the player's control low, but with interactible items and physics to create a sort of self-playing platformer. You can see some of how this idea was intended and played out in the attached images. It didn't work nearly as well in practice as it did in my head, both in terms of level generation and player frustration, leading to 6 code overhauls. I solved most of the issues by locking everything to a grid and implementing turn-based movement.

I hope that you enjoyed playing the v1 release. I have released a patch this morning to fix some major bugs. A second patch will be released for everyone at the end of the month featuring some improvements to the combat system. Development for v2 will start next month with a public release in May.

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Comments

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(+2)

Awesome! I fell in love with your work after trying Summer Sweepers, and I like to keep an eye on anything else you work on. I think the only thing I struggled with in this game was the earlier iteration of combat, but I think turn based combat would be perfect.

(+1)

The combat in the game right now is the turn based version, it just doesn't look like it because everyone is moving simultaneously. Clicking the play arow will allow you to watch it one turn at a time. It's a little awkward, but it's a lot better than any of the real-time physics-based versions I had. I've already made some big improvements in the v1b patch which will be available at the end of the month, and I plan to keep adjusting stuff in v2 and beyond.

(+2)

I LOVE the Action girl's sister.
Glasses? check
Nerdy? Check
Braces? Check
dark skinned with puffy braids. Check
Big futa cock? Double check

Story is adorable as well XD


(+2)

Thank you! I think she will be a fun to animate, I'm looking forward to adding her and the other missing cast members to the game!