⭐V3 Announced!


Version 3 of Girlfriend Saves the City will be publicly available for download starting on August 4th.

-V3 Changelog-

New Content

  • 9 new events.
  • Town hall can be visited between patrol loops.
  • 11 new buildings.
  • 10 new combat items.
  • "Evil schemes" game progression system to replace previous "threat level" system.
  • 3 (text only) endings.

Gameplay Changes

  • Replaced combat arrow movement que with waypoint que. Action requests can be cancelled. Wait requests stack.
  • Items no longer carry over between missions. Buildings give items for a single encounter.
  • Items can now be stacked, inventory is infinite.
  • 2 item shops are guaranteed on each construction proposal.
  • Church events merge into the same branch, regardless of visit order. Dialogue event for not visiting church before transformation changed. Requirements for transformation lowered.
  • Enemies have an elemental weakness, first hit of that element removes 2 resistance.
  • Introduced 2 new attack elements. Changed some item activation rules.
  • Defeated enemies are now removed from encounters.
  • Hovering over an enemy will show you some basic information about the encounter.
  • Changed effect of various buildings, especially those that used to give you items.
  • Changed effect of various items, generally to make them hit broader areas.
  • Enemies will pause after phone use (consistent with turn 1 behavior to make planning easier)
  • More lust is needed to activate slut mode.
  • Reduced date cost to 2 favor.
  • Reduced decline construction penalties by 2.
  • Reduced naughtiness gain for some events.

Quality of Life Changes and Bug Fixes

  • All participating enemies are now checked for defeat events not just the leader.
  • Enemies will not attack destroyed items.
  • Gave Charmer and Heather faster moving bullets.
  • Fixed bug, Heather sometimes moved away from assigned path.
  • Fixed bug, Heather's default pathfinding was not always consistent to how it worked for enemies.
  • Fixed bug, player could not start in topmost room.
  • Description, dialogue and art adjustments.

-Early access to the V3 update is available through SubscribeStar-


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Comments

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(+3)

Big gameplay overhaul to make everything feel a bit easier to get into and fun. I've targeted some of the common criticisms including the lack of unity between the battle system and town, confusing movement arrows in combat, necessary losses, lack of progression, and limited inventory space.

(+1)(-1)

everything sounds like a great update! Any plans on other characters?

(+1)

That will be a poll topic on my Subscribestar for the next update. The two villain masterminds or Saucertop characters from Monster Monsoon may get added. The v4 update could be the last one for this game, that's also something that will be determined by how popular the idea of extending this game is. Starting this year I will keep a roster of unused but popular character designs for use in my future projects, so if the villains don't make it in, they may appear in some other game at some point.

(+1)(-1)

Sounds great! Do hope this one keeps going.