⭐V3 Announced!


Version 3 of Monster Monsoon will be publicly available for download starting on November 18th.

-V3 Changelog-

New Content

  • 12 new lewd events.
  • Final (avoidable) boss that appears on the map instead of a day limit.
  • Event gallery.
  • Lewd training events that unlock special companion skills.
  • 3 new characters, including a new client.
  • 3 quests.
  • 4 items.
  • New rooms in every tavern.
  • Expanded code for battlers, adding allied units, enemy skill swapping, and smarter enemies.
  • 5 roads.
  • New dialogue and phone events.
  • A lot of art touchups and palette changes.
  • Expanded code for quests, allowing special unit placement and world events.
  • Added support for event chains.

Bug Fixes and Quality of Life Improvements

  • You can now check enemy movement and attack ranges by right clicking on them.
  • Quests are now shown on the world map.
  • Fixed a bug where sometimes characters could show up in events they are not present for.
  • Fixed a bug where the quest reward giver was not displayed in some quests.
  • Fixed a bug where quests could be taken on day 2.
  • Fixed rare enemy spawn bug and improved placement code.
  • Items are no longer saved separately for each character and changes will be saved if you return to the tavern.
  • Improved hitboxes in "Fortune Doctor" app and made events you have seen show up as a different sprite.

Game Balance

  • Reduced quest rewards.
  • Increased skill cost scaling.
  • Terrain effects will now override each other.
  • Terrain effects that prevent further movement will also prevent attacks (only for enemies).
  • Gave Siege Sprout a second attack type, removed 1 hp.
  • Changed which characters provide which item and training.
  • Difficulty level adjustments, the 3 lowest settings are now easier.

Other Changes

  • Battle maps now all load from a single scene.
  • Many small touchups and adjustments.

-Early access to the V3 update is available through SubscribeStar-

Get Monster Monsoon

Comments

Log in with itch.io to leave a comment.

(+1)

This game has so much potential, just wish it had a bit more for us NTR fans, as it's so far not really reaching that good place.

It's a little light on the NTR aspect for now. I want to get a bit more into that when I start adding routes and endings where players will be able to more directly pursue a specific relationship. I was thinking of adding purchasable gifts to give players a more direct way of influencing who they want to get closer to. Compatibility scores between the protagonist and the love interests that decreases every time they get themselves involved in sexual shenanigans and increase by completing quests and giving them presents. I am also still planning on adding the Sprout Queen as a final obstacle. The first time one of your companions reaches a high enough relationship score, she will kidnap her and will send you phone pictures of what the two of them are doing until you complete the rescue mission.

I don't 100% guarantee that all of these features will get added, or in the way that I'm describing, but that's where my plans for the game are at the moment. Let me know if there is anything else that may make the sexual scenarios more enjoyable for you!

(+1)

Looking wonderful!

Thank you, there's a lot of new stuff in this update, and it's all more accessible because the time limit is gone. The unicorn girl has also been added, though she only has one lewd event for now.

This will probably be the last big Monster Monsoon update for this year. I will focus on finishing Secrets of the Bastion over the next couple of months.

(+1)

by the by how was the two games at once going? To much work or intresting system for development?

(+1)

I was suffering burnout at the end of Summer Sweepers, having something to switch to does a lot to keep me engaged and productive. I don't think that two big projects was a good idea however, since they splits my own attention and the interest of my subscribers far too much. Next year I am planning to have a "small game" and a "big game" on the go at the same time. I think it will give me all the benefits of the two games method, with fewer negative effects.

"Small games" will get around half of the dev time of my big games each month, and development will stop around v3. After a "big game" is finished, one of my small projects will get nominated to take the "big game" slot and it will receive a large content expansion over several months.

Monster Monsoon will be the first big game. The first small game will be picked next month from among these options: turn based dungeon crawler, tactical chess roguelike, and city builder RPG. I expect to make 3 small games in 2023, with development for the first one scheduled to start in February.

(+1)

Sounds Great honestly! And I think the small game large game will help a lot, I myself run into simaler problems with focus.

Oh and unrelated but might as well show ya
Art for my dnd 5e Race guide, Zwee's Guide to Applian Peoples(Just ask if you want the shill link XD). She is a Half-Elf Half Gator-folk

Looking nice! Hope you have some fun sessions.